dbinfinity.bounceme.net
=======================
.. raw:: html
Welcome to the DragonBall Infinity. A MUD based on the DragonBall,
DragonBall Z, and DragonBall: GT anime and manga universe.
DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base]
Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0
Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5)
Areas by: Kilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke,
Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,
Khonsu, Rizion
Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto,
Ferrin, Dabura, Scyrok, Viola, Kalia
==============================================================================
Dragon Ball Z and all logos, character names and distinctive likenesses
thereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha,
Toei Animation.
SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by:
Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer
==============================================================================
NEW ACCOUNT SYSTEM, PLEASE READ CAREFULLY
Type an ACCOUNT name, ALREADY EXISTING or NEW:
Illegal name, try another.
Name:
.. raw:: html
dbinfinity.bounceme.net:4000
Telnet Fingerprint
------------------
:ref:`2ddddf7742f28a85... `
*This fingerprint is unique to this server.*
**Options offered by server**: ``CHARSET``
**Data source**: `2ddddf7742f28a85/c70c5a57b643d075.json `_
The complete JSON record collected during the scan,
including Telnet negotiation results and any
MSSP metadata.
.. code-block:: json
{
"server-probe": {
"fingerprint": "2ddddf7742f28a85",
"fingerprint-data": {
"offered-options": [
"CHARSET"
],
"probed-protocol": "server",
"refused-options": [
"BINARY",
"COM_PORT",
"ECHO",
"EOR",
"SGA",
"STATUS"
],
"requested-options": [],
"scan-type": "quick"
},
"session_data": {
"banner_after_return": "Illegal name, try another.\r\nName: ",
"banner_before_return": "\n\r\n\r\u001b[1;31m\n\rWelcome to the \u001b[1;30mDragon\u001b[1;37mBall \u001b[0;37mInfinity\u001b[1;31m. A MUD based on the DragonBall,\n\rDragonBall Z, and DragonBall: GT anime and manga universe.\n\r\n\r\u001b[1;31mDragonBall Infinity (\u001b[1;37mDBI\u001b[1;31m) \u001b[1;37mv3.0\u001b[0;37m (BETA) [SMAUG Code Base]\u001b[0;37m\n\r\u001b[1;31mCode by: \u001b[1;37mKilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu \u001b[1;31m(\u001b[1;37mDBI\u001b[1;31m)\u001b[1;37m \u001b[1;37m\u001b[1;37m3.0.0\n\r\u001b[0;31m Original Code by: \u001b[0;37mGoku(Warren), Melora, Islvin, Karma (DBS\u001b[1;37m v2.5\u001b[0;37m)\u001b[0m\u001b[0;37m\n\r \n\r\u001b[1;31mAreas by: \u001b[1;37mKilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke,\n\r Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,\n\r \u001b[1;37mKhonsu, Rizion\n\r\n\r\u001b[0;31m Original Areas by: \u001b[0;37mUbuu, Melora, Thirteen, Bardock, Islvin, Koronto,\n\r \u001b[0;37mFerrin, Dabura, Scyrok, Viola, Kalia\n\r\n\r\u001b[0;37m==============================================================================\u001b[0;36m\n\rDragon Ball Z and all logos, character names and distinctive likenesses\n\rthereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha,\n\rToei Animation.\n\rSMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,\n\rScryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.\n\rOriginal MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by:\n\rHans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer\n\r\u001b[0;37m==============================================================================\u001b[0m\u001b[0;37m\n\r\u001b[1;31mNEW ACCOUNT SYSTEM, PLEASE READ CAREFULLY\u001b[0m\u001b[0;37m\n\r\u001b[0;37mType an \u001b[1;31mACCOUNT \u001b[0;37mname, \u001b[1;31mALREADY EXISTING \u001b[0;37mor \u001b[1;31mNEW\u001b[1;37m: \u001b[0m\u001b[0;37m",
"encoding": "ascii",
"option_states": {
"server_offered": {
"CHARSET": true
},
"server_requested": {}
},
"scan_type": "quick",
"timing": {
"probe": 0.502974271774292,
"total": 3.1107125282287598
}
}
},
"sessions": [
{
"connected": "2026-02-08T17:11:56.426933+00:00",
"host": "dbinfinity.bounceme.net",
"ip": "148.170.182.234",
"port": 4000
}
]
}
Connection Log
--------------
Debug-level log of the Telnet negotiation session,
showing each IAC (Interpret As Command) exchange
between client and server.
.. code-block:: text
DEBUG client.py:770 Fingerprint client: host=dbinfinity.bounceme.net port=4000
INFO client_base.py:174 Connected to
DEBUG stream_writer.py:697 recv IAC WILL CHARSET
DEBUG stream_writer.py:715 WILL CHARSET (bi-directional capability exchange)
DEBUG stream_writer.py:1869 handle_will(CHARSET)
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:938 send IAC DO CHARSET
DEBUG stream_writer.py:3036 remote_option[CHARSET] = True
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:689 begin sub-negotiation SB CHARSET
DEBUG stream_writer.py:676 sub-negotiation cmd CHARSET SE completion byte
DEBUG stream_writer.py:2031 [SB + CHARSET] unsolicited
DEBUG client.py:266 encoding negotiated: UTF-8
DEBUG stream_writer.py:2111 send IAC SB CHARSET ACCEPTED UTF-8 IAC SE
DEBUG client_base.py:460 negotiation complete after 2.00s.
DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:938 send IAC DO BINARY
DEBUG stream_writer.py:3036 pending_option[DO + SGA] = True
DEBUG stream_writer.py:938 send IAC DO SGA
DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:938 send IAC DO ECHO
DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:938 send IAC DO STATUS
DEBUG stream_writer.py:3036 pending_option[DO + EOR] = True
DEBUG stream_writer.py:938 send IAC DO EOR
DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:938 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:938 send IAC DO GMCP
DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:938 send IAC DO MSDP
DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:938 send IAC DO MSSP
DEBUG stream_writer.py:3036 pending_option[DO + MSP] = True
DEBUG stream_writer.py:938 send IAC DO MSP
DEBUG stream_writer.py:3036 pending_option[DO + MXP] = True
DEBUG stream_writer.py:938 send IAC DO MXP
DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:938 send IAC DO ZMP
DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:938 send IAC DO AARDWOLF
DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:938 send IAC DO ATCP
INFO fingerprinting.py:737 new server fingerprint 300afd6cbef6ebc9
INFO client_base.py:105 Connection closed to
*Generated by* `telnetlib3-fingerprint `_
.. code-block:: shell
telnetlib3-fingerprint --loglevel=debug dbinfinity.bounceme.net 4000