dbinfinity.bounceme.net ======================= .. raw:: html .. raw:: html

dbinfinity.bounceme.net:4000

Telnet Fingerprint ------------------ :ref:`2ddddf7742f28a85... ` *This fingerprint is unique to this server.* **Options offered by server**: ``CHARSET`` **Data source**: `2ddddf7742f28a85/c70c5a57b643d075.json `_ The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata. .. code-block:: json { "server-probe": { "fingerprint": "2ddddf7742f28a85", "fingerprint-data": { "offered-options": [ "CHARSET" ], "probed-protocol": "server", "refused-options": [ "BINARY", "COM_PORT", "ECHO", "EOR", "SGA", "STATUS" ], "requested-options": [], "scan-type": "quick" }, "session_data": { "banner_after_return": "Illegal name, try another.\r\nName: ", "banner_before_return": "\n\r\n\r\u001b[1;31m\n\rWelcome to the \u001b[1;30mDragon\u001b[1;37mBall \u001b[0;37mInfinity\u001b[1;31m. A MUD based on the DragonBall,\n\rDragonBall Z, and DragonBall: GT anime and manga universe.\n\r\n\r\u001b[1;31mDragonBall Infinity (\u001b[1;37mDBI\u001b[1;31m) \u001b[1;37mv3.0\u001b[0;37m (BETA) [SMAUG Code Base]\u001b[0;37m\n\r\u001b[1;31mCode by: \u001b[1;37mKilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu \u001b[1;31m(\u001b[1;37mDBI\u001b[1;31m)\u001b[1;37m \u001b[1;37m\u001b[1;37m3.0.0\n\r\u001b[0;31m Original Code by: \u001b[0;37mGoku(Warren), Melora, Islvin, Karma (DBS\u001b[1;37m v2.5\u001b[0;37m)\u001b[0m\u001b[0;37m\n\r \n\r\u001b[1;31mAreas by: \u001b[1;37mKilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke,\n\r Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,\n\r \u001b[1;37mKhonsu, Rizion\n\r\n\r\u001b[0;31m Original Areas by: \u001b[0;37mUbuu, Melora, Thirteen, Bardock, Islvin, Koronto,\n\r \u001b[0;37mFerrin, Dabura, Scyrok, Viola, Kalia\n\r\n\r\u001b[0;37m==============================================================================\u001b[0;36m\n\rDragon Ball Z and all logos, character names and distinctive likenesses\n\rthereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha,\n\rToei Animation.\n\rSMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,\n\rScryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.\n\rOriginal MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by:\n\rHans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer\n\r\u001b[0;37m==============================================================================\u001b[0m\u001b[0;37m\n\r\u001b[1;31mNEW ACCOUNT SYSTEM, PLEASE READ CAREFULLY\u001b[0m\u001b[0;37m\n\r\u001b[0;37mType an \u001b[1;31mACCOUNT \u001b[0;37mname, \u001b[1;31mALREADY EXISTING \u001b[0;37mor \u001b[1;31mNEW\u001b[1;37m: \u001b[0m\u001b[0;37m", "encoding": "ascii", "option_states": { "server_offered": { "CHARSET": true }, "server_requested": {} }, "scan_type": "quick", "timing": { "probe": 0.502974271774292, "total": 3.1107125282287598 } } }, "sessions": [ { "connected": "2026-02-08T17:11:56.426933+00:00", "host": "dbinfinity.bounceme.net", "ip": "148.170.182.234", "port": 4000 } ] } Connection Log -------------- Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server. .. code-block:: text DEBUG client.py:770 Fingerprint client: host=dbinfinity.bounceme.net port=4000 INFO client_base.py:174 Connected to DEBUG stream_writer.py:697 recv IAC WILL CHARSET DEBUG stream_writer.py:715 WILL CHARSET (bi-directional capability exchange) DEBUG stream_writer.py:1869 handle_will(CHARSET) DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = True DEBUG stream_writer.py:938 send IAC DO CHARSET DEBUG stream_writer.py:3036 remote_option[CHARSET] = True DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = False DEBUG stream_writer.py:689 begin sub-negotiation SB CHARSET DEBUG stream_writer.py:676 sub-negotiation cmd CHARSET SE completion byte DEBUG stream_writer.py:2031 [SB + CHARSET] unsolicited DEBUG client.py:266 encoding negotiated: UTF-8 DEBUG stream_writer.py:2111 send IAC SB CHARSET ACCEPTED UTF-8 IAC SE DEBUG client_base.py:460 negotiation complete after 2.00s. DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = True DEBUG stream_writer.py:938 send IAC DO BINARY DEBUG stream_writer.py:3036 pending_option[DO + SGA] = True DEBUG stream_writer.py:938 send IAC DO SGA DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = True DEBUG stream_writer.py:938 send IAC DO ECHO DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = True DEBUG stream_writer.py:938 send IAC DO STATUS DEBUG stream_writer.py:3036 pending_option[DO + EOR] = True DEBUG stream_writer.py:938 send IAC DO EOR DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = True DEBUG stream_writer.py:938 send IAC DO COM_PORT_OPTION DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = True DEBUG stream_writer.py:938 send IAC DO GMCP DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = True DEBUG stream_writer.py:938 send IAC DO MSDP DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = True DEBUG stream_writer.py:938 send IAC DO MSSP DEBUG stream_writer.py:3036 pending_option[DO + MSP] = True DEBUG stream_writer.py:938 send IAC DO MSP DEBUG stream_writer.py:3036 pending_option[DO + MXP] = True DEBUG stream_writer.py:938 send IAC DO MXP DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = True DEBUG stream_writer.py:938 send IAC DO ZMP DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = True DEBUG stream_writer.py:938 send IAC DO AARDWOLF DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = True DEBUG stream_writer.py:938 send IAC DO ATCP INFO fingerprinting.py:737 new server fingerprint 300afd6cbef6ebc9 INFO client_base.py:105 Connection closed to *Generated by* `telnetlib3-fingerprint `_ .. code-block:: shell telnetlib3-fingerprint --loglevel=debug dbinfinity.bounceme.net 4000