Mygame
======
.. raw:: html
==============================================================
Welcome to Empire ! For more details about the game, visit the
website at https://www.empiremush.org
You can connect to a guest account to apply for a character or
chat on channels by typing:
connect guest
If you have an existing account, connect to it by typing:
connect <username> <password>
Information about the game and the setting can be found at:
https://empiremush.org/information/
A list of characters can be found at:
https://empiremush.org/characters/
The game rules can be found at:
https://empiremush.org/information/game-rules/
Enter help for information on game commands.
look will redisplay this screen.
==============================================================
.. raw:: html
empiremush.org:4000
⎘
🔒
Server Info
-----------
- **Codebase**: Evennia
- **Family**: Evennia
- **Genre**: None
- **Players online**: 2 [#scan]_
- **Status**: Open Beta
- **TLS/SSL**: Yes
Protocol Support
----------------
MUD-specific protocols detected via MSSP flags or
Telnet negotiation.
- **MSSP**: :proto-yes:`Yes` (MSSP)
- **GMCP**: :proto-yes:`Yes` (MSSP)
- **MSDP**: :proto-yes:`Yes` (MSSP)
- **MCCP**: :proto-yes:`Yes` (MSSP)
- **MCCP2**: :proto-no:`No`
- **MXP**: :proto-yes:`Yes` (MSSP)
- **MSP**: :proto-no:`No`
- **MCP**: :proto-no:`No`
- **ZMP**: :proto-no:`No`
Telnet Fingerprint
------------------
:ref:`bb1406459022d3be... `
*This fingerprint is shared by 5 other servers.*
**Options offered by server**: ``ECHO``, ``SGA``
**Options requested from client**: ``LINEMODE``, ``NAWS``, ``TTYPE``
**Data source**: `bb1406459022d3be/b114effd3fbb98bd.json `_
The complete JSON record collected during the scan,
including Telnet negotiation results and any
MSSP metadata.
.. code-block:: json
{
"server-probe": {
"fingerprint": "bb1406459022d3be",
"fingerprint-data": {
"offered-options": [
"ECHO",
"SGA"
],
"probed-protocol": "server",
"refused-options": [
"BINARY",
"CHARSET",
"COM_PORT",
"EOR",
"STATUS"
],
"requested-options": [
"LINEMODE",
"NAWS",
"TTYPE"
],
"scan-type": "quick"
},
"session_data": {
"banner_after_return": "",
"banner_before_return": "\r\n\u001b[1m\u001b[34m==============================================================\u001b[0m\r\n Welcome to \u001b[38;5;220mEmpire\u001b[0m! For more details about the game, visit the\r\n website at https://www.empiremush.org\r\n\r\n You can connect to a guest account to apply for a character or\r\n chat on channels by typing:\r\n \u001b[1m\u001b[37mconnect guest\u001b[0m\r\n\r\n If you have an existing account, connect to it by typing:\r\n \u001b[1m\u001b[37mconnect \u001b[0m\r\n\r\nInformation about the game and the setting can be found at:\r\n \u001b[1m\u001b[37mhttps://empiremush.org/information/\u001b[0m\r\n\r\n A list of characters can be found at:\r\n \u001b[1m\u001b[37mhttps://empiremush.org/characters/\u001b[0m\r\n\r\nThe game rules can be found at:\r\n \u001b[1m\u001b[37mhttps://empiremush.org/information/game-rules/\u001b[0m\r\n\r\n Enter \u001b[1m\u001b[37mhelp\u001b[0m for information on game commands.\r\n \u001b[1m\u001b[37mlook\u001b[0m will redisplay this screen.\r\n\u001b[1m\u001b[34m==============================================================\u001b[0m\r\n",
"encoding": "ascii",
"mssp": {
"ADULT MATERIAL": "0",
"ANSI": "1",
"AREAS": "0",
"ATCP": "0",
"CLASSES": "0",
"CODEBASE": "Evennia",
"CONTACT": "",
"CRAWL DELAY": "-1",
"CREATED": "",
"DBSIZE": "0",
"EQUIPMENT SYSTEM": "None",
"EXITS": "0",
"EXTRA DESCRIPTIONS": "0",
"FAMILY": "Evennia",
"GAMEPLAY": "",
"GAMESYSTEM": "Custom",
"GENRE": "None",
"GMCP": "1",
"HELPFILES": "0",
"HIRING BUILDERS": "0",
"HIRING CODERS": "0",
"HOSTNAME": "",
"ICON": "",
"IP": "",
"LANGUAGE": "",
"LEVELS": "0",
"LOCATION": "",
"MCCP": "1",
"MCP": "0",
"MINIMUM AGE": "0",
"MOBILES": "0",
"MSDP": "1",
"MSP": "0",
"MUDPROGS": "0",
"MUDTRIGS": "0",
"MULTICLASSING": "0",
"MULTIPLAYING": "None",
"MXP": "1",
"NAME": "Mygame",
"NEWBIE FRIENDLY": "0",
"OBJECTS": "0",
"PAY FOR PERKS": "0",
"PAY TO PLAY": "0",
"PLAYER CITIES": "0",
"PLAYER CLANS": "0",
"PLAYER CRAFTING": "0",
"PLAYER GUILDS": "0",
"PLAYERKILLING": "None",
"PLAYERS": "2",
"PORT": "4000",
"PUEBLO": "0",
"QUEST SYSTEM": "None",
"RACES": "0",
"RESETS": "0",
"ROLEPLAYING": "None",
"ROOMS": "0",
"SKILLS": "0",
"SSL": "1",
"STATUS": "Open Beta",
"SUBGENRE": "None",
"TRAINING SYSTEM": "None",
"UPTIME": "1761902175.0231056",
"UTF-8": "1",
"VT100": "0",
"WEBSITE": "",
"WORLD ORIGINALITY": "All Original",
"XTERM 256 COLORS": "1",
"XTERM TRUE COLORS": "0",
"ZMP": "0"
},
"option_states": {
"server_offered": {
"0x56": false,
"0x5b": false,
"GMCP": true,
"MSDP": true,
"MSSP": true,
"SGA": true
},
"server_requested": {
"LINEMODE": true,
"NAWS": true,
"TTYPE": true
}
},
"scan_type": "quick",
"timing": {
"probe": 0.3021554946899414,
"total": 5.807908535003662
}
}
},
"sessions": [
{
"connected": "2026-02-08T17:01:12.103171+00:00",
"host": "empiremush.org",
"ip": "178.62.90.58",
"port": 4000
}
]
}
Connection Log
--------------
Debug-level log of the Telnet negotiation session,
showing each IAC (Interpret As Command) exchange
between client and server.
.. code-block:: text
DEBUG client.py:770 Fingerprint client: host=empiremush.org port=4000
INFO client_base.py:174 Connected to
DEBUG stream_writer.py:697 recv IAC DO LINEMODE
DEBUG stream_writer.py:1739 handle_do(LINEMODE)
DEBUG stream_writer.py:3036 pending_option[WILL + LINEMODE] = True
DEBUG stream_writer.py:938 send IAC WILL LINEMODE
DEBUG stream_writer.py:3036 pending_option[SB + LINEMODE] = True
DEBUG stream_writer.py:3036 local_option[LINEMODE] = True
DEBUG stream_writer.py:3036 pending_option[WILL + LINEMODE] = False
DEBUG stream_writer.py:697 recv IAC WILL SGA
DEBUG stream_writer.py:713 WILL SGA unsolicited
DEBUG stream_writer.py:1869 handle_will(SGA)
DEBUG stream_writer.py:3036 pending_option[DO + SGA] = True
DEBUG stream_writer.py:938 send IAC DO SGA
DEBUG stream_writer.py:3036 remote_option[SGA] = True
DEBUG stream_writer.py:3036 pending_option[DO + SGA] = False
DEBUG stream_writer.py:697 recv IAC DO NAWS
DEBUG stream_writer.py:1739 handle_do(NAWS)
DEBUG stream_writer.py:3036 pending_option[WILL + NAWS] = True
DEBUG stream_writer.py:938 send IAC WILL NAWS
DEBUG stream_writer.py:2306 send IAC SB NAWS (rows=25, cols=80) IAC SE
DEBUG stream_writer.py:3036 local_option[NAWS] = True
DEBUG stream_writer.py:3036 pending_option[WILL + NAWS] = False
DEBUG stream_writer.py:697 recv IAC DO TTYPE
DEBUG stream_writer.py:1739 handle_do(TTYPE)
DEBUG stream_writer.py:3036 pending_option[WILL + TTYPE] = True
DEBUG stream_writer.py:938 send IAC WILL TTYPE
DEBUG stream_writer.py:3036 pending_option[SB + TTYPE] = True
DEBUG stream_writer.py:3036 local_option[TTYPE] = True
DEBUG stream_writer.py:3036 pending_option[WILL + TTYPE] = False
DEBUG stream_writer.py:697 recv IAC WILL MCCP2_COMPRESS
DEBUG stream_writer.py:713 WILL MCCP2_COMPRESS unsolicited
DEBUG stream_writer.py:1869 handle_will(MCCP2_COMPRESS)
DEBUG stream_writer.py:3036 remote_option[MCCP2_COMPRESS] = False
DEBUG stream_writer.py:938 send IAC DONT MCCP2_COMPRESS
WARNING stream_writer.py:1974 Unhandled: WILL MCCP2_COMPRESS.
DEBUG stream_writer.py:697 recv IAC WILL MSSP
DEBUG stream_writer.py:713 WILL MSSP unsolicited
DEBUG stream_writer.py:1869 handle_will(MSSP)
DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:938 send IAC DO MSSP
DEBUG stream_writer.py:3036 remote_option[MSSP] = True
DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:697 recv IAC WILL MSDP
DEBUG stream_writer.py:713 WILL MSDP unsolicited
DEBUG stream_writer.py:1869 handle_will(MSDP)
DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:938 send IAC DO MSDP
DEBUG stream_writer.py:3036 remote_option[MSDP] = True
DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = False
DEBUG stream_writer.py:697 recv IAC WILL GMCP
DEBUG stream_writer.py:713 WILL GMCP unsolicited
DEBUG stream_writer.py:1869 handle_will(GMCP)
DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:938 send IAC DO GMCP
DEBUG stream_writer.py:3036 remote_option[GMCP] = True
DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = False
DEBUG stream_writer.py:697 recv IAC WILL MXP
DEBUG stream_writer.py:713 WILL MXP unsolicited
DEBUG stream_writer.py:1869 handle_will(MXP)
DEBUG stream_writer.py:3036 pending_option[DO + MXP] = True
DEBUG stream_writer.py:938 send IAC DO MXP
DEBUG stream_writer.py:3036 remote_option[MXP] = True
DEBUG stream_writer.py:3036 pending_option[SB + MXP] = True
DEBUG stream_writer.py:3036 pending_option[DO + MXP] = False
DEBUG stream_writer.py:689 begin sub-negotiation SB LINEMODE
DEBUG stream_writer.py:676 sub-negotiation cmd LINEMODE SE completion byte
DEBUG stream_writer.py:3036 pending_option[SB + LINEMODE] = False
DEBUG stream_writer.py:2504 recv IAC SB LINEMODE LINEMODE-MODE b'\x03' IAC SE
DEBUG stream_writer.py:1246 set Linemode
DEBUG stream_writer.py:1249 send IAC SB LINEMODE LINEMODE-MODE IAC SE
DEBUG stream_writer.py:689 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:676 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:3036 pending_option[SB + TTYPE] = False
DEBUG stream_writer.py:2203 recv TTYPE SEND: b''
DEBUG stream_writer.py:2214 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:689 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:676 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2031 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1642 MSSP: {'NAME': 'Mygame', 'PLAYERS': '1', 'UPTIME': '1761902175.0231056', 'PORT': '4000', 'CRAWL
DELAY': '-1', 'CODEBASE': 'Evennia', 'FAMILY': 'Evennia', 'ANSI': '1', 'GMCP': '1', 'ATCP': '0', 'MCCP': '1', 'MCP': '0',
'MSDP': '1', 'MSP': '0', 'MXP': '1', 'PUEBLO': '0', 'SSL': '1', 'UTF-8': '1', 'ZMP': '0', 'VT100': '0', 'XTERM 256 COLORS':
'1', 'HOSTNAME': '', 'CONTACT': '', 'CREATED': '', 'ICON': '', 'IP': '', 'LANGUAGE': '', 'LOCATION': '', 'MINIMUM AGE': '0',
'WEBSITE': '', 'GENRE': 'None', 'GAMEPLAY': '', 'STATUS': 'Open Beta', 'GAMESYSTEM': 'Custom', 'SUBGENRE': 'None', 'AREAS':
'0', 'HELPFILES': '0', 'MOBILES': '0', 'OBJECTS': '0', 'ROOMS': '0', 'CLASSES': '0', 'LEVELS': '0', 'RACES': '0', 'SKILLS':
'0', 'XTERM TRUE COLORS': '0', 'PAY TO PLAY': '0', 'PAY FOR PERKS': '0', 'HIRING BUILDERS': '0', 'HIRING CODERS': '0',
'DBSIZE': '0', 'EXITS': '0', 'EXTRA DESCRIPTIONS': '0', 'MUDPROGS': '0', 'MUDTRIGS': '0', 'RESETS': '0', 'ADULT MATERIAL':
'0', 'MULTICLASSING': '0', 'NEWBIE FRIENDLY': '0', 'PLAYER CITIES': '0', 'PLAYER CLANS': '0', 'PLAYER CRAFTING': '0', 'PLAYER
GUILDS': '0', 'EQUIPMENT SYSTEM': 'None', 'MULTIPLAYING': 'None', 'PLAYERKILLING': 'None', 'QUEST SYSTEM': 'None',
'ROLEPLAYING': 'None', 'TRAINING SYSTEM': 'None', 'WORLD ORIGINALITY': 'All Original'}
DEBUG stream_writer.py:689 begin sub-negotiation SB MXP
DEBUG stream_writer.py:676 sub-negotiation cmd MXP SE completion byte
DEBUG stream_writer.py:3036 pending_option[SB + MXP] = False
DEBUG stream_writer.py:1651 MXP: b''
DEBUG stream_writer.py:689 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:676 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:2031 [SB + TTYPE] unsolicited
DEBUG stream_writer.py:2203 recv TTYPE SEND: b''
DEBUG stream_writer.py:2214 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:689 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:676 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:2031 [SB + TTYPE] unsolicited
DEBUG stream_writer.py:2203 recv TTYPE SEND: b''
DEBUG stream_writer.py:2214 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG client_base.py:460 negotiation complete after 2.00s.
DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:938 send IAC DO BINARY
DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:938 send IAC DO ECHO
DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:938 send IAC DO STATUS
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:938 send IAC DO CHARSET
DEBUG stream_writer.py:3036 pending_option[DO + EOR] = True
DEBUG stream_writer.py:938 send IAC DO EOR
DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:938 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:3036 pending_option[DO + MSP] = True
DEBUG stream_writer.py:938 send IAC DO MSP
DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:938 send IAC DO ZMP
DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:938 send IAC DO AARDWOLF
DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:938 send IAC DO ATCP
DEBUG stream_writer.py:697 recv IAC WONT BINARY
DEBUG stream_writer.py:1991 handle_wont(BINARY)
DEBUG stream_writer.py:3036 remote_option[BINARY] = False
DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = False
DEBUG stream_writer.py:697 recv IAC WILL ECHO
DEBUG stream_writer.py:1869 handle_will(ECHO)
DEBUG stream_writer.py:912 skip DO ECHO; pending_option = True
DEBUG stream_writer.py:3036 remote_option[ECHO] = True
DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = False
DEBUG stream_writer.py:697 recv IAC WONT STATUS
DEBUG stream_writer.py:1991 handle_wont(STATUS)
DEBUG stream_writer.py:3036 remote_option[STATUS] = False
DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = False
DEBUG stream_writer.py:697 recv IAC WONT CHARSET
DEBUG stream_writer.py:1991 handle_wont(CHARSET)
DEBUG stream_writer.py:3036 remote_option[CHARSET] = False
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:697 recv IAC WONT EOR
DEBUG stream_writer.py:1991 handle_wont(EOR)
DEBUG stream_writer.py:3036 remote_option[EOR] = False
DEBUG stream_writer.py:3036 pending_option[DO + EOR] = False
DEBUG stream_writer.py:697 recv IAC WONT COM_PORT_OPTION
DEBUG stream_writer.py:1991 handle_wont(COM_PORT_OPTION)
DEBUG stream_writer.py:3036 remote_option[COM_PORT_OPTION] = False
DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = False
DEBUG stream_writer.py:697 recv IAC WONT MSP
DEBUG stream_writer.py:1991 handle_wont(MSP)
DEBUG stream_writer.py:3036 remote_option[MSP] = False
DEBUG stream_writer.py:3036 pending_option[DO + MSP] = False
DEBUG stream_writer.py:697 recv IAC WONT ZMP
DEBUG stream_writer.py:1991 handle_wont(ZMP)
DEBUG stream_writer.py:3036 remote_option[ZMP] = False
DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = False
DEBUG stream_writer.py:697 recv IAC WONT AARDWOLF
DEBUG stream_writer.py:1991 handle_wont(AARDWOLF)
DEBUG stream_writer.py:3036 remote_option[AARDWOLF] = False
DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = False
DEBUG stream_writer.py:697 recv IAC WONT ATCP
DEBUG stream_writer.py:1991 handle_wont(ATCP)
DEBUG stream_writer.py:3036 remote_option[ATCP] = False
DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = False
INFO fingerprinting.py:746 connection for server fingerprint 19be77171c26104c
INFO client_base.py:105 Connection closed to
*Generated by* `telnetlib3-fingerprint `_
.. code-block:: shell
telnetlib3-fingerprint --loglevel=debug empiremush.org 4000
.. [#scan] measured 2026-02-08 at 17:01 UTC