mud.timetoplaythegame.com ========================= .. raw:: html .. raw:: html

mud.timetoplaythegame.com:3333

Telnet Fingerprint ------------------ :ref:`8d9ec9f191ea1be9... ` *This fingerprint is shared by 110 other servers.* **Data source**: `8d9ec9f191ea1be9/b08e6b66a7300421.json `_ The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata. .. code-block:: json { "server-probe": { "fingerprint": "8d9ec9f191ea1be9", "fingerprint-data": { "offered-options": [], "probed-protocol": "server", "refused-options": [ "AUTHENTICATION", "BINARY", "BM", "CHARSET", "COM_PORT", "DET", "ECHO", "ENCRYPT", "EOR", "FORWARD_X", "KERMIT", "NAMS", "NAOCRD", "NAOFFD", "NAOHTD", "NAOHTS", "NAOL", "NAOLFD", "NAOP", "NAOVTD", "NAOVTS", "PRAGMA_HEARTBEAT", "PRAGMA_LOGON", "RCP", "RCTE", "RSP", "SEND_URL", "SGA", "SSPI_LOGON", "STATUS", "SUPDUP", "SUPDUPOUTPUT", "SUPPRESS_LOCAL_ECHO", "TLS", "TN3270E", "TTYLOC", "VT3270REGIME", "X3PAD", "XAUTH" ], "requested-options": [] }, "session_data": { "banner_after_return": "::`` (( )\r\n (( '''''''\\uuuuuuuu/`````` ))\r\n )) `JJJJJJJJJ` ((\r\n (( LLLLLLLLLLL ))\r\n )) ///|||||||\\\\\\ ((\r\n )) (/(/(/(^)\\)\\)\\) ((\r\n (( ))\r\n (( ((\r\n ( )( ))( ( ( ) )( ) (()\r\n\r\n ***Ashes to Ashes***\r\n Based on CircleMUD 3.0 by Jeremy Elson, which was developed from\r\n DikuMUD by Sebastian Hammer, Michael Seifert, Hans Henrik Staerfeldt,\r\n Tom Madsen, and Katja Nyboe.\r\n We welcome you and thank you for playing. If you have any ideas,\r\n problems, or just want to chat, just talk to an immortal.\r\n\r\nUse the name \"guest\" if you want to check us out with a temporary character.\r\n\r\nBy what name do you wish to be known? ", "banner_before_return": "\r\n ( )\r\n ) )( ( ( ) )( (\r\n ( ( ( ) ) ) ( ( ( ) )(\r\n ) ) ,,\\\\\\ ///,, ) (\r\n ( (( (\\\\\\\\// \\\\////) )\r\n ) ) (-(__// \\\\__)-) (\r\n ((( ((-(__|| ||__)-)) ) )\r\n ) ) ((-(-(_|| ```\\__ ||_)-)-)) ((\r\n (( ((-(-(/(/\\\\ ''; 9.- ` //\\)\\)-)-)) )\r\n ) (-(-(/(/(/\\\\ '';;;;-\\~ //\\)\\)\\)-)-) ( )\r\n ( ( ((-(-(/(/(/\\======,:;:;:;:,======/\\)\\)\\)-)-)) )\r\n ) '(((-(/(/(/(//////:%%%%%%%:\\\\\\\\\\\\)\\)\\)\\)-)))` ( (\r\n (( '((-(/(/(/('uuuu:WWWWWWWWW:uuuu`)\\)\\)\\)-))` )\r\n )) '((-(/(/(/('|||:wwwwwwwww:|||')\\)\\)\\)-))` ((\r\n ( (( '((((/(/('uuu:WWWWWWWWW:uuu`)\\)\\))))` ))\r\n )) '':::UUUUUU:wwwwwwwww:UUUUUU:", "encoding": "ascii", "option_states": { "server_offered": {}, "server_requested": {} }, "timing": { "probe": 0.5072197914123535, "total": 1.008786916732788 } } }, "sessions": [ { "connected": "2026-02-08T06:05:22.534958+00:00", "host": "mud.timetoplaythegame.com", "ip": "89.58.51.248", "port": 3333 } ] } Connection Log -------------- Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server. .. code-block:: text DEBUG client.py:770 Fingerprint client: host=mud.timetoplaythegame.com port=3333 INFO client_base.py:174 Connected to DEBUG client_base.py:460 negotiation complete after 2.00s. DEBUG client_base.py:88 EOF from server, closing. INFO client_base.py:105 Connection closed to INFO fingerprinting.py:746 connection for server fingerprint c2dd7d4e76383b41 *Generated by* `telnetlib3-fingerprint `_ .. code-block:: shell telnetlib3-fingerprint --loglevel=debug mud.timetoplaythegame.com 3333