The Walking Dead
================
**Connection Banner:**
.. image:: /_static/banners/banner_102fc7bbb918.png
:alt: @@@@@@@ @@@ @@@ @@@@@@@@ @@! @@! @@@ @@! @!! @!@!@!@! @!!!:! !!: !!: !!! !!: : : : : : :: ::: @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@@@ @@! @@! @@! @@! @@@ @@! @@! !@@ @@! @@!@!@@@ !@@ @!! !!@ @!@ @!@!@!@! @!! @!@@!@! !!@ @!@@!!@! !@! @!@!@ !: !!: !! !!: !!! !!: !!: :!! !!: !!: !!! :!! !!: ::.: ::: : : : : ::.: : : ::: : :: : :: :: : @@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ @@! @@@ @@! @@! @@@ @@! @@@ @!@ !@! @!!!:! @!@!@!@! @!@ !@! !!: !!! !!: !!: !!! !!: !!! :: : : : :: ::: : : : :: : : The air carries the stench of decay, mixed with smoke from old fires. Walkers drift through the streets, following the scent of the living. Survival here is not a given. It's a fight you face every single day. Choose a name worth surviving. You must first enter a name in order to join! Choose a name worth surviving.
:class: ansi-banner
:width: 592px
:loading: lazy
Server URLs
-----------
.. raw:: html
Description
-----------
A fun mud!
Server Info
-----------
- **Codebase**: Dead Souls 3.9
- **Genre**: Adventure
- **Gameplay**: Adventure
- **Players online**: 2 [#scan]_
- **Uptime**: 0 days
- **Created**: 2026
- **Status**: Alpha
- **Server Location**: 🇩🇪 United States (MSSP)
- **Language**: English
Protocol Support
----------------
MUD-specific protocols detected via MSSP flags or
Telnet negotiation.
- **MSSP**: :proto-yes:`Yes` (MSSP)
- **GMCP**: :proto-negotiated:`Negotiated`
- **MSDP**: :proto-no:`No`
- **MCCP**: :proto-no:`No`
- **MCCP2**: :proto-no:`No`
- **MXP**: :proto-negotiated:`Negotiated`
- **MSP**: :proto-no:`No`
- **MCP**: :proto-no:`No`
- **ZMP**: :proto-negotiated:`Negotiated`
Telnet Fingerprint
------------------
:ref:`67bffa9d5cf57f36 `
*This fingerprint is shared by 10 other servers.*
**Options offered by server**: ``MSSP``, ``ZMP``
**Options requested from client**: ``GMCP``, ``MXP``, ``NAWS``, ``NEW_ENVIRON``, ``TTYPE``
The complete JSON record collected during the scan,
including Telnet negotiation results and any
MSSP metadata.
.. raw:: html
Show JSON
.. code-block:: json
{
"server-probe": {
"fingerprint": "67bffa9d5cf57f36",
"fingerprint-data": {
"offered-options": [
"MSSP",
"ZMP"
],
"probed-protocol": "server",
"refused-options": [
"AARDWOLF",
"ATCP",
"BINARY",
"CHARSET",
"COM_PORT",
"ECHO",
"EOR",
"GMCP",
"MSDP",
"MSP",
"MXP",
"SGA",
"STATUS"
],
"requested-options": [
"GMCP",
"MXP",
"NAWS",
"NEW_ENVIRON",
"TTYPE"
],
"scan-type": "quick"
},
"session_data": {
"banner_after_return": "\r\nYou must first enter a name in order to join!\r\n\r\n Choose a name worth surviving. ",
"banner_before_return": " \r\n @@@@@@@ @@@ @@@ @@@@@@@@\r\n @@! @@! @@@ @@! \r\n @!! @!@!@!@! @!!!:! \r\n !!: !!: !!! !!: \r\n : : : : : :: :::\r\n \r\n @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@@@ \r\n @@! @@! @@! @@! @@@ @@! @@! !@@ @@! @@!@!@@@ !@@ \r\n @!! !!@ @!@ @!@!@!@! @!! @!@@!@! !!@ @!@@!!@! !@! @!@!@\r\n !: !!: !! !!: !!! !!: !!: :!! !!: !!: !!! :!! !!:\r\n ::.: ::: : : : : ::.: : : ::: : :: : :: :: : \r\n \r\n @@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ \r\n @@! @@@ @@! @@! @@@ @@! @@@\r\n @!@ !@! @!!!:! @!@!@!@! @!@ !@!\r\n !!: !!! !!: !!: !!! !!: !!!\r\n :: : : : :: ::: : : : :: : : \r\n\r\n\r\n\r\n\r\n The air carries the stench of decay, mixed with smoke from old fires.\r\n Walkers drift through the streets, following the scent of the living.\r\n Survival here is not a given. It's a fight you face every single day.\r\n\r\n Choose a name worth surviving. ",
"dsr_replies": 0,
"dsr_requests": 0,
"encoding": "ascii",
"mssp": {
"ADULT MATERIAL": "0",
"ANSI": "1",
"AREAS": "7",
"CLASSES": "5",
"CODEBASE": "Dead Souls 3.9",
"CONTACT": "mrsmithakathebigbadwolf@gmail.com",
"CREATED": "2026",
"DBSIZE": "N/A",
"DESCRIPTION": "A fun mud!",
"EQUIPMENT SYSTEM": "N/A",
"EXITS": "N/A",
"EXTRA DESCRIPTIONS": "N/A",
"FAMILY": "LPMud",
"FAMILY-NOTES": "descendant of Nightmare",
"GAMEPLAY": "Adventure",
"GAMESYSTEM": "Custom",
"GENRE": "Adventure",
"HELPFILES": "N/A",
"HELPFILES-NOTES": "each command, and hundreds of other docs",
"HIRING BUILDERS": "1",
"HIRING CODERS": "1",
"HOSTNAME": "195.201.166.132",
"ICON": "http://195.201.166.132:8001/favicon.ico",
"INTERMUD": [
"i3",
"IMC2"
],
"IP": "195.201.166.132",
"LANGUAGE": "English",
"LEVELS": "300",
"LOCATION": "United States",
"MCCP": "0",
"MCP": "0",
"MINIMUM AGE": "13",
"MOBILES": "150",
"MOBILES-NOTES": "npc's can be cloned, so there can be thousands",
"MSP": "0",
"MUDPROGS": "N/A",
"MUDPROGS-NOTES": "doesn't apply, LPMud",
"MUDTRIGS": "N/A",
"MUDTRIGS-NOTES": "doesn't apply, LPMud",
"MULTICLASSING": "0",
"MULTIPLAYING": "Full",
"MXP": "0",
"NAME": "The Walking Dead",
"OBJECTS": "300",
"OBJECTS-NOTES": "objects can be cloned, so there can be thousands",
"PAY FOR PERKS": "0",
"PAY TO PLAY": "0",
"PLAYER CITIES": "0",
"PLAYER CLANS": "0",
"PLAYER CRAFTING": "0",
"PLAYER GUILDS": "0",
"PLAYERKILLING": "Full",
"PLAYERS": "2",
"PORT": "8000",
"PUEBLO": "0",
"QUEST SYSTEM": [
"Automated",
"Integrated"
],
"RACES": "72",
"RACES-NOTES": "not all are playable",
"RESETS": "N/A",
"RESETS-NOTES": "doesn't apply, LPMud",
"ROLEPLAYING": "None",
"ROOMS": "300",
"ROOMS-NOTES": "areas have generated rooms, could be millions",
"SKILLS": "N/A",
"SKILLS-NOTES": "many, but not like Diku",
"SSL": "0",
"STATUS": "Alpha",
"SUBGENRE": "Adventure",
"TRAINING SYSTEM": "Skill",
"UPTIME": "1771062614",
"VT100": "0",
"WEBSITE": "http://195.201.166.132:8001",
"WHO": [
"Negan",
"Nacho"
],
"WORLD ORIGINALITY": "Mostly Original",
"XTERM 256 COLORS": "0"
},
"option_states": {
"environ_requested": [
{
"name": "*",
"type": "VAR"
},
{
"name": "*",
"type": "USERVAR"
}
],
"server_offered": {
"MSSP": true,
"ZMP": true
},
"server_requested": {
"GMCP": true,
"MXP": true,
"NAWS": true,
"NEW_ENVIRON": true,
"TTYPE": true
}
},
"scan_type": "quick",
"timing": {
"probe": 0.5166637897491455,
"total": 5.046311378479004
}
}
},
"sessions": [
{
"connected": "2026-02-14T17:13:23.303902+00:00",
"host": "thewalkingdead.apocalypto.org.uk",
"ip": "195.201.166.132",
"port": 8000
}
]
}
.. raw:: html
Connection Log
--------------
Debug-level log of the Telnet negotiation session,
showing each IAC (Interpret As Command) exchange
between client and server.
*Generated by* `telnetlib3-fingerprint `_
.. code-block:: shell
telnetlib3-fingerprint --loglevel=debug thewalkingdead.apocalypto.org.uk 8000
.. raw:: html
Show Logfile
.. code-block:: text
DEBUG client.py:965 Fingerprint client: host=thewalkingdead.apocalypto.org.uk port=8000
INFO client_base.py:175 Connected to
DEBUG client_base.py:492 negotiation complete after 0.00s.
DEBUG stream_writer.py:707 recv IAC DO TTYPE
DEBUG stream_writer.py:1770 handle_do(TTYPE)
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = True
DEBUG stream_writer.py:950 send IAC WILL TTYPE
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = True
DEBUG stream_writer.py:3174 local_option[TTYPE] = True
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = False
DEBUG stream_writer.py:707 recv IAC DO NAWS
DEBUG stream_writer.py:1770 handle_do(NAWS)
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = True
DEBUG stream_writer.py:950 send IAC WILL NAWS
DEBUG stream_writer.py:2346 send IAC SB NAWS (rows=25, cols=80) IAC SE
DEBUG stream_writer.py:3174 local_option[NAWS] = True
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = False
DEBUG stream_writer.py:707 recv IAC DO MXP
DEBUG stream_writer.py:1770 handle_do(MXP)
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:950 send IAC WILL MXP
DEBUG stream_writer.py:3174 pending_option[SB + MXP] = True
DEBUG stream_writer.py:3174 local_option[MXP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = False
DEBUG stream_writer.py:707 recv IAC WILL MSSP
DEBUG stream_writer.py:723 WILL MSSP unsolicited
DEBUG stream_writer.py:1900 handle_will(MSSP)
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:950 send IAC DO MSSP
DEBUG stream_writer.py:3174 remote_option[MSSP] = True
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:707 recv IAC WILL ZMP
DEBUG stream_writer.py:723 WILL ZMP unsolicited
DEBUG stream_writer.py:1900 handle_will(ZMP)
DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:950 send IAC DO ZMP
DEBUG stream_writer.py:3174 remote_option[ZMP] = True
DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = False
DEBUG stream_writer.py:707 recv IAC DO NEW_ENVIRON
DEBUG stream_writer.py:1770 handle_do(NEW_ENVIRON)
DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = True
DEBUG stream_writer.py:950 send IAC WILL NEW_ENVIRON
DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = True
DEBUG stream_writer.py:3174 local_option[NEW_ENVIRON] = True
DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = False
DEBUG stream_writer.py:707 recv IAC DO GMCP
DEBUG stream_writer.py:1770 handle_do(GMCP)
DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = True
DEBUG stream_writer.py:950 send IAC WILL GMCP
DEBUG stream_writer.py:3174 local_option[GMCP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = False
DEBUG stream_writer.py:699 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:686 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = False
DEBUG stream_writer.py:2241 recv TTYPE SEND: b''
DEBUG stream_writer.py:2254 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:699 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:686 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2065 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1673 MSSP: {'PLAYERS': '2', 'MUDPROGS-NOTES': "doesn't apply, LPMud", 'LEVELS': '300', 'HELPFILES-NOTES':
'each command, and hundreds of other docs', 'PLAYER CITIES': '0', 'PAY TO PLAY': '0', 'MULTICLASSING': '0', 'WHO': ['Negan',
'Nacho'], 'PORT': '8000', 'LOCATION': 'United States', 'TRAINING SYSTEM': 'Skill', 'AREAS': '7', 'OBJECTS-NOTES': 'objects can
be cloned, so there can be thousands', 'OBJECTS': '300', 'RESETS-NOTES': "doesn't apply, LPMud", 'XTERM 256 COLORS': '0',
'SKILLS': 'N/A', 'RACES-NOTES': 'not all are playable', 'INTERMUD': ['i3', 'IMC2'], 'HELPFILES': 'N/A', 'HOSTNAME':
'195.201.166.132', 'PLAYERKILLING': 'Full', 'SSL': '0', 'RACES': '72', 'GENRE': 'Adventure', 'LANGUAGE': 'English',
'GAMEPLAY': 'Adventure', 'DESCRIPTION': 'A fun mud!', 'CONTACT': 'mrsmithakathebigbadwolf@gmail.com', 'VT100': '0', 'PUEBLO':
'0', 'QUEST SYSTEM': ['Automated', 'Integrated'], 'ROOMS-NOTES': 'areas have generated rooms, could be millions', 'HIRING
CODERS': '1', 'MUDPROGS': 'N/A', 'FAMILY-NOTES': 'descendant of Nightmare', 'PLAYER CRAFTING': '0', 'FAMILY': 'LPMud', 'PLAYER
CLANS': '0', 'IP': '195.201.166.132', 'HIRING BUILDERS': '1', 'ROLEPLAYING': 'None', 'MOBILES-NOTES': "npc's can be cloned, so
there can be thousands", 'MUDTRIGS-NOTES': "doesn't apply, LPMud", 'CREATED': '2026', 'PAY FOR PERKS': '0', 'CLASSES': '5',
'NAME': 'The Walking Dead', 'MSP': '0', 'UPTIME': '1771062614', 'GAMESYSTEM': 'Custom', 'WORLD ORIGINALITY': 'Mostly
Original', 'EXTRA DESCRIPTIONS': 'N/A', 'ADULT MATERIAL': '0', 'STATUS': 'Alpha', 'ROOMS': '300', 'MOBILES': '150',
'MUDTRIGS': 'N/A', 'CODEBASE': 'Dead Souls 3.9', 'MXP': '0', 'SKILLS-NOTES': 'many, but not like Diku', 'WEBSITE':
'http://195.201.166.132:8001', 'MULTIPLAYING': 'Full', 'RESETS': 'N/A', 'ICON': 'http://195.201.166.132:8001/favicon.ico',
'DBSIZE': 'N/A', 'EQUIPMENT SYSTEM': 'N/A', 'EXITS': 'N/A', 'MCP': '0', 'SUBGENRE': 'Adventure', 'ANSI': '1', 'MCCP': '0',
'MINIMUM AGE': '13', 'PLAYER GUILDS': '0'}
DEBUG stream_writer.py:699 begin sub-negotiation SB NEW_ENVIRON
DEBUG stream_writer.py:686 sub-negotiation cmd NEW_ENVIRON SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = False
DEBUG stream_writer.py:2289 recv NEW_ENVIRON SEND (all)
DEBUG stream_writer.py:2312 env send: LANG='C', TERM='xterm-256color', LINES=25, COLUMNS=80, COLORTERM=''
DEBUG stream_writer.py:1323 IAC GA: Go-Ahead (unhandled).
DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:950 send IAC DO BINARY
DEBUG stream_writer.py:3174 pending_option[DO + SGA] = True
DEBUG stream_writer.py:950 send IAC DO SGA
DEBUG stream_writer.py:3174 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:950 send IAC DO ECHO
DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:950 send IAC DO STATUS
DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:950 send IAC DO CHARSET
DEBUG stream_writer.py:3174 pending_option[DO + EOR] = True
DEBUG stream_writer.py:950 send IAC DO EOR
DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:950 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:950 send IAC DO GMCP
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:950 send IAC DO MSDP
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = True
DEBUG stream_writer.py:950 send IAC DO MSP
DEBUG stream_writer.py:3174 pending_option[DO + MXP] = True
DEBUG stream_writer.py:950 send IAC DO MXP
DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:950 send IAC DO AARDWOLF
DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:950 send IAC DO ATCP
DEBUG stream_writer.py:707 recv IAC WONT BINARY
DEBUG stream_writer.py:2025 handle_wont(BINARY)
DEBUG stream_writer.py:3174 remote_option[BINARY] = False
DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = False
DEBUG stream_writer.py:707 recv IAC WONT SGA
DEBUG stream_writer.py:2025 handle_wont(SGA)
DEBUG stream_writer.py:3174 remote_option[SGA] = False
DEBUG stream_writer.py:3174 pending_option[DO + SGA] = False
DEBUG stream_writer.py:707 recv IAC WONT STATUS
DEBUG stream_writer.py:2025 handle_wont(STATUS)
DEBUG stream_writer.py:3174 remote_option[STATUS] = False
DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = False
DEBUG stream_writer.py:707 recv IAC WONT CHARSET
DEBUG stream_writer.py:2025 handle_wont(CHARSET)
DEBUG stream_writer.py:3174 remote_option[CHARSET] = False
DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:707 recv IAC WONT EOR
DEBUG stream_writer.py:2025 handle_wont(EOR)
DEBUG stream_writer.py:3174 remote_option[EOR] = False
DEBUG stream_writer.py:3174 pending_option[DO + EOR] = False
DEBUG stream_writer.py:707 recv IAC WONT COM_PORT_OPTION
DEBUG stream_writer.py:2025 handle_wont(COM_PORT_OPTION)
DEBUG stream_writer.py:3174 remote_option[COM_PORT_OPTION] = False
DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = False
DEBUG stream_writer.py:707 recv IAC WONT GMCP
DEBUG stream_writer.py:2025 handle_wont(GMCP)
DEBUG stream_writer.py:3174 remote_option[GMCP] = False
DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = False
DEBUG stream_writer.py:707 recv IAC WONT MSDP
DEBUG stream_writer.py:2025 handle_wont(MSDP)
DEBUG stream_writer.py:3174 remote_option[MSDP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = False
DEBUG stream_writer.py:707 recv IAC WONT MSP
DEBUG stream_writer.py:2025 handle_wont(MSP)
DEBUG stream_writer.py:3174 remote_option[MSP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = False
DEBUG stream_writer.py:707 recv IAC WONT MXP
DEBUG stream_writer.py:2025 handle_wont(MXP)
DEBUG stream_writer.py:3174 remote_option[MXP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MXP] = False
DEBUG stream_writer.py:707 recv IAC WONT AARDWOLF
DEBUG stream_writer.py:2025 handle_wont(AARDWOLF)
DEBUG stream_writer.py:3174 remote_option[AARDWOLF] = False
DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = False
DEBUG stream_writer.py:707 recv IAC WONT ATCP
DEBUG stream_writer.py:2025 handle_wont(ATCP)
DEBUG stream_writer.py:3174 remote_option[ATCP] = False
DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = False
INFO fingerprinting.py:746 connection for server fingerprint 67bffa9d5cf57f36
INFO client_base.py:106 Connection closed to
.. raw:: html
.. [#scan] measured 2026-02-14 at 17:13 UTC