The Walking Dead ================ **Connection Banner:** .. image:: /_static/banners/banner_102fc7bbb918.png :alt: @@@@@@@ @@@ @@@ @@@@@@@@ @@! @@! @@@ @@! @!! @!@!@!@! @!!!:! !!: !!: !!! !!: : : : : : :: ::: @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@@@ @@! @@! @@! @@! @@@ @@! @@! !@@ @@! @@!@!@@@ !@@ @!! !!@ @!@ @!@!@!@! @!! @!@@!@! !!@ @!@@!!@! !@! @!@!@ !: !!: !! !!: !!! !!: !!: :!! !!: !!: !!! :!! !!: ::.: ::: : : : : ::.: : : ::: : :: : :: :: : @@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ @@! @@@ @@! @@! @@@ @@! @@@ @!@ !@! @!!!:! @!@!@!@! @!@ !@! !!: !!! !!: !!: !!! !!: !!! :: : : : :: ::: : : : :: : : The air carries the stench of decay, mixed with smoke from old fires. Walkers drift through the streets, following the scent of the living. Survival here is not a given. It's a fight you face every single day. Choose a name worth surviving. You must first enter a name in order to join! Choose a name worth surviving. :class: ansi-banner :width: 592px :loading: lazy Server URLs ----------- .. raw:: html Description ----------- A fun mud! Server Info ----------- - **Codebase**: Dead Souls 3.9 - **Genre**: Adventure - **Gameplay**: Adventure - **Players online**: 2 [#scan]_ - **Uptime**: 0 days - **Created**: 2026 - **Status**: Alpha - **Server Location**: 🇩🇪 United States (MSSP) - **Language**: English Protocol Support ---------------- MUD-specific protocols detected via MSSP flags or Telnet negotiation. - **MSSP**: :proto-yes:`Yes` (MSSP) - **GMCP**: :proto-negotiated:`Negotiated` - **MSDP**: :proto-no:`No` - **MCCP**: :proto-no:`No` - **MCCP2**: :proto-no:`No` - **MXP**: :proto-negotiated:`Negotiated` - **MSP**: :proto-no:`No` - **MCP**: :proto-no:`No` - **ZMP**: :proto-negotiated:`Negotiated` Telnet Fingerprint ------------------ :ref:`67bffa9d5cf57f36 ` *This fingerprint is shared by 10 other servers.* **Options offered by server**: ``MSSP``, ``ZMP`` **Options requested from client**: ``GMCP``, ``MXP``, ``NAWS``, ``NEW_ENVIRON``, ``TTYPE`` The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata. .. raw:: html
Show JSON .. code-block:: json { "server-probe": { "fingerprint": "67bffa9d5cf57f36", "fingerprint-data": { "offered-options": [ "MSSP", "ZMP" ], "probed-protocol": "server", "refused-options": [ "AARDWOLF", "ATCP", "BINARY", "CHARSET", "COM_PORT", "ECHO", "EOR", "GMCP", "MSDP", "MSP", "MXP", "SGA", "STATUS" ], "requested-options": [ "GMCP", "MXP", "NAWS", "NEW_ENVIRON", "TTYPE" ], "scan-type": "quick" }, "session_data": { "banner_after_return": "\r\nYou must first enter a name in order to join!\r\n\r\n Choose a name worth surviving. ", "banner_before_return": " \r\n @@@@@@@ @@@ @@@ @@@@@@@@\r\n @@! @@! @@@ @@! \r\n @!! @!@!@!@! @!!!:! \r\n !!: !!: !!! !!: \r\n : : : : : :: :::\r\n \r\n @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@@@ \r\n @@! @@! @@! @@! @@@ @@! @@! !@@ @@! @@!@!@@@ !@@ \r\n @!! !!@ @!@ @!@!@!@! @!! @!@@!@! !!@ @!@@!!@! !@! @!@!@\r\n !: !!: !! !!: !!! !!: !!: :!! !!: !!: !!! :!! !!:\r\n ::.: ::: : : : : ::.: : : ::: : :: : :: :: : \r\n \r\n @@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ \r\n @@! @@@ @@! @@! @@@ @@! @@@\r\n @!@ !@! @!!!:! @!@!@!@! @!@ !@!\r\n !!: !!! !!: !!: !!! !!: !!!\r\n :: : : : :: ::: : : : :: : : \r\n\r\n\r\n\r\n\r\n The air carries the stench of decay, mixed with smoke from old fires.\r\n Walkers drift through the streets, following the scent of the living.\r\n Survival here is not a given. It's a fight you face every single day.\r\n\r\n Choose a name worth surviving. ", "dsr_replies": 0, "dsr_requests": 0, "encoding": "ascii", "mssp": { "ADULT MATERIAL": "0", "ANSI": "1", "AREAS": "7", "CLASSES": "5", "CODEBASE": "Dead Souls 3.9", "CONTACT": "mrsmithakathebigbadwolf@gmail.com", "CREATED": "2026", "DBSIZE": "N/A", "DESCRIPTION": "A fun mud!", "EQUIPMENT SYSTEM": "N/A", "EXITS": "N/A", "EXTRA DESCRIPTIONS": "N/A", "FAMILY": "LPMud", "FAMILY-NOTES": "descendant of Nightmare", "GAMEPLAY": "Adventure", "GAMESYSTEM": "Custom", "GENRE": "Adventure", "HELPFILES": "N/A", "HELPFILES-NOTES": "each command, and hundreds of other docs", "HIRING BUILDERS": "1", "HIRING CODERS": "1", "HOSTNAME": "195.201.166.132", "ICON": "http://195.201.166.132:8001/favicon.ico", "INTERMUD": [ "i3", "IMC2" ], "IP": "195.201.166.132", "LANGUAGE": "English", "LEVELS": "300", "LOCATION": "United States", "MCCP": "0", "MCP": "0", "MINIMUM AGE": "13", "MOBILES": "150", "MOBILES-NOTES": "npc's can be cloned, so there can be thousands", "MSP": "0", "MUDPROGS": "N/A", "MUDPROGS-NOTES": "doesn't apply, LPMud", "MUDTRIGS": "N/A", "MUDTRIGS-NOTES": "doesn't apply, LPMud", "MULTICLASSING": "0", "MULTIPLAYING": "Full", "MXP": "0", "NAME": "The Walking Dead", "OBJECTS": "300", "OBJECTS-NOTES": "objects can be cloned, so there can be thousands", "PAY FOR PERKS": "0", "PAY TO PLAY": "0", "PLAYER CITIES": "0", "PLAYER CLANS": "0", "PLAYER CRAFTING": "0", "PLAYER GUILDS": "0", "PLAYERKILLING": "Full", "PLAYERS": "2", "PORT": "8000", "PUEBLO": "0", "QUEST SYSTEM": [ "Automated", "Integrated" ], "RACES": "72", "RACES-NOTES": "not all are playable", "RESETS": "N/A", "RESETS-NOTES": "doesn't apply, LPMud", "ROLEPLAYING": "None", "ROOMS": "300", "ROOMS-NOTES": "areas have generated rooms, could be millions", "SKILLS": "N/A", "SKILLS-NOTES": "many, but not like Diku", "SSL": "0", "STATUS": "Alpha", "SUBGENRE": "Adventure", "TRAINING SYSTEM": "Skill", "UPTIME": "1771062614", "VT100": "0", "WEBSITE": "http://195.201.166.132:8001", "WHO": [ "Negan", "Nacho" ], "WORLD ORIGINALITY": "Mostly Original", "XTERM 256 COLORS": "0" }, "option_states": { "environ_requested": [ { "name": "*", "type": "VAR" }, { "name": "*", "type": "USERVAR" } ], "server_offered": { "MSSP": true, "ZMP": true }, "server_requested": { "GMCP": true, "MXP": true, "NAWS": true, "NEW_ENVIRON": true, "TTYPE": true } }, "scan_type": "quick", "timing": { "probe": 0.5166637897491455, "total": 5.046311378479004 } } }, "sessions": [ { "connected": "2026-02-14T17:13:23.303902+00:00", "host": "thewalkingdead.apocalypto.org.uk", "ip": "195.201.166.132", "port": 8000 } ] } .. raw:: html
Connection Log -------------- Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server. *Generated by* `telnetlib3-fingerprint `_ .. code-block:: shell telnetlib3-fingerprint --loglevel=debug thewalkingdead.apocalypto.org.uk 8000 .. raw:: html
Show Logfile .. code-block:: text DEBUG client.py:965 Fingerprint client: host=thewalkingdead.apocalypto.org.uk port=8000 INFO client_base.py:175 Connected to DEBUG client_base.py:492 negotiation complete after 0.00s. DEBUG stream_writer.py:707 recv IAC DO TTYPE DEBUG stream_writer.py:1770 handle_do(TTYPE) DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = True DEBUG stream_writer.py:950 send IAC WILL TTYPE DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = True DEBUG stream_writer.py:3174 local_option[TTYPE] = True DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = False DEBUG stream_writer.py:707 recv IAC DO NAWS DEBUG stream_writer.py:1770 handle_do(NAWS) DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = True DEBUG stream_writer.py:950 send IAC WILL NAWS DEBUG stream_writer.py:2346 send IAC SB NAWS (rows=25, cols=80) IAC SE DEBUG stream_writer.py:3174 local_option[NAWS] = True DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = False DEBUG stream_writer.py:707 recv IAC DO MXP DEBUG stream_writer.py:1770 handle_do(MXP) DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = True DEBUG stream_writer.py:950 send IAC WILL MXP DEBUG stream_writer.py:3174 pending_option[SB + MXP] = True DEBUG stream_writer.py:3174 local_option[MXP] = True DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = False DEBUG stream_writer.py:707 recv IAC WILL MSSP DEBUG stream_writer.py:723 WILL MSSP unsolicited DEBUG stream_writer.py:1900 handle_will(MSSP) DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = True DEBUG stream_writer.py:950 send IAC DO MSSP DEBUG stream_writer.py:3174 remote_option[MSSP] = True DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = False DEBUG stream_writer.py:707 recv IAC WILL ZMP DEBUG stream_writer.py:723 WILL ZMP unsolicited DEBUG stream_writer.py:1900 handle_will(ZMP) DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = True DEBUG stream_writer.py:950 send IAC DO ZMP DEBUG stream_writer.py:3174 remote_option[ZMP] = True DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = False DEBUG stream_writer.py:707 recv IAC DO NEW_ENVIRON DEBUG stream_writer.py:1770 handle_do(NEW_ENVIRON) DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = True DEBUG stream_writer.py:950 send IAC WILL NEW_ENVIRON DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = True DEBUG stream_writer.py:3174 local_option[NEW_ENVIRON] = True DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = False DEBUG stream_writer.py:707 recv IAC DO GMCP DEBUG stream_writer.py:1770 handle_do(GMCP) DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = True DEBUG stream_writer.py:950 send IAC WILL GMCP DEBUG stream_writer.py:3174 local_option[GMCP] = True DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = False DEBUG stream_writer.py:699 begin sub-negotiation SB TTYPE DEBUG stream_writer.py:686 sub-negotiation cmd TTYPE SE completion byte DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = False DEBUG stream_writer.py:2241 recv TTYPE SEND: b'' DEBUG stream_writer.py:2254 send IAC SB TTYPE IS b'xterm-256color' IAC SE DEBUG stream_writer.py:699 begin sub-negotiation SB MSSP DEBUG stream_writer.py:686 sub-negotiation cmd MSSP SE completion byte DEBUG stream_writer.py:2065 [SB + MSSP] unsolicited DEBUG stream_writer.py:1673 MSSP: {'PLAYERS': '2', 'MUDPROGS-NOTES': "doesn't apply, LPMud", 'LEVELS': '300', 'HELPFILES-NOTES': 'each command, and hundreds of other docs', 'PLAYER CITIES': '0', 'PAY TO PLAY': '0', 'MULTICLASSING': '0', 'WHO': ['Negan', 'Nacho'], 'PORT': '8000', 'LOCATION': 'United States', 'TRAINING SYSTEM': 'Skill', 'AREAS': '7', 'OBJECTS-NOTES': 'objects can be cloned, so there can be thousands', 'OBJECTS': '300', 'RESETS-NOTES': "doesn't apply, LPMud", 'XTERM 256 COLORS': '0', 'SKILLS': 'N/A', 'RACES-NOTES': 'not all are playable', 'INTERMUD': ['i3', 'IMC2'], 'HELPFILES': 'N/A', 'HOSTNAME': '195.201.166.132', 'PLAYERKILLING': 'Full', 'SSL': '0', 'RACES': '72', 'GENRE': 'Adventure', 'LANGUAGE': 'English', 'GAMEPLAY': 'Adventure', 'DESCRIPTION': 'A fun mud!', 'CONTACT': 'mrsmithakathebigbadwolf@gmail.com', 'VT100': '0', 'PUEBLO': '0', 'QUEST SYSTEM': ['Automated', 'Integrated'], 'ROOMS-NOTES': 'areas have generated rooms, could be millions', 'HIRING CODERS': '1', 'MUDPROGS': 'N/A', 'FAMILY-NOTES': 'descendant of Nightmare', 'PLAYER CRAFTING': '0', 'FAMILY': 'LPMud', 'PLAYER CLANS': '0', 'IP': '195.201.166.132', 'HIRING BUILDERS': '1', 'ROLEPLAYING': 'None', 'MOBILES-NOTES': "npc's can be cloned, so there can be thousands", 'MUDTRIGS-NOTES': "doesn't apply, LPMud", 'CREATED': '2026', 'PAY FOR PERKS': '0', 'CLASSES': '5', 'NAME': 'The Walking Dead', 'MSP': '0', 'UPTIME': '1771062614', 'GAMESYSTEM': 'Custom', 'WORLD ORIGINALITY': 'Mostly Original', 'EXTRA DESCRIPTIONS': 'N/A', 'ADULT MATERIAL': '0', 'STATUS': 'Alpha', 'ROOMS': '300', 'MOBILES': '150', 'MUDTRIGS': 'N/A', 'CODEBASE': 'Dead Souls 3.9', 'MXP': '0', 'SKILLS-NOTES': 'many, but not like Diku', 'WEBSITE': 'http://195.201.166.132:8001', 'MULTIPLAYING': 'Full', 'RESETS': 'N/A', 'ICON': 'http://195.201.166.132:8001/favicon.ico', 'DBSIZE': 'N/A', 'EQUIPMENT SYSTEM': 'N/A', 'EXITS': 'N/A', 'MCP': '0', 'SUBGENRE': 'Adventure', 'ANSI': '1', 'MCCP': '0', 'MINIMUM AGE': '13', 'PLAYER GUILDS': '0'} DEBUG stream_writer.py:699 begin sub-negotiation SB NEW_ENVIRON DEBUG stream_writer.py:686 sub-negotiation cmd NEW_ENVIRON SE completion byte DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = False DEBUG stream_writer.py:2289 recv NEW_ENVIRON SEND (all) DEBUG stream_writer.py:2312 env send: LANG='C', TERM='xterm-256color', LINES=25, COLUMNS=80, COLORTERM='' DEBUG stream_writer.py:1323 IAC GA: Go-Ahead (unhandled). DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = True DEBUG stream_writer.py:950 send IAC DO BINARY DEBUG stream_writer.py:3174 pending_option[DO + SGA] = True DEBUG stream_writer.py:950 send IAC DO SGA DEBUG stream_writer.py:3174 pending_option[DO + ECHO] = True DEBUG stream_writer.py:950 send IAC DO ECHO DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = True DEBUG stream_writer.py:950 send IAC DO STATUS DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = True DEBUG stream_writer.py:950 send IAC DO CHARSET DEBUG stream_writer.py:3174 pending_option[DO + EOR] = True DEBUG stream_writer.py:950 send IAC DO EOR DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = True DEBUG stream_writer.py:950 send IAC DO COM_PORT_OPTION DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = True DEBUG stream_writer.py:950 send IAC DO GMCP DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = True DEBUG stream_writer.py:950 send IAC DO MSDP DEBUG stream_writer.py:3174 pending_option[DO + MSP] = True DEBUG stream_writer.py:950 send IAC DO MSP DEBUG stream_writer.py:3174 pending_option[DO + MXP] = True DEBUG stream_writer.py:950 send IAC DO MXP DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = True DEBUG stream_writer.py:950 send IAC DO AARDWOLF DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = True DEBUG stream_writer.py:950 send IAC DO ATCP DEBUG stream_writer.py:707 recv IAC WONT BINARY DEBUG stream_writer.py:2025 handle_wont(BINARY) DEBUG stream_writer.py:3174 remote_option[BINARY] = False DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = False DEBUG stream_writer.py:707 recv IAC WONT SGA DEBUG stream_writer.py:2025 handle_wont(SGA) DEBUG stream_writer.py:3174 remote_option[SGA] = False DEBUG stream_writer.py:3174 pending_option[DO + SGA] = False DEBUG stream_writer.py:707 recv IAC WONT STATUS DEBUG stream_writer.py:2025 handle_wont(STATUS) DEBUG stream_writer.py:3174 remote_option[STATUS] = False DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = False DEBUG stream_writer.py:707 recv IAC WONT CHARSET DEBUG stream_writer.py:2025 handle_wont(CHARSET) DEBUG stream_writer.py:3174 remote_option[CHARSET] = False DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = False DEBUG stream_writer.py:707 recv IAC WONT EOR DEBUG stream_writer.py:2025 handle_wont(EOR) DEBUG stream_writer.py:3174 remote_option[EOR] = False DEBUG stream_writer.py:3174 pending_option[DO + EOR] = False DEBUG stream_writer.py:707 recv IAC WONT COM_PORT_OPTION DEBUG stream_writer.py:2025 handle_wont(COM_PORT_OPTION) DEBUG stream_writer.py:3174 remote_option[COM_PORT_OPTION] = False DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = False DEBUG stream_writer.py:707 recv IAC WONT GMCP DEBUG stream_writer.py:2025 handle_wont(GMCP) DEBUG stream_writer.py:3174 remote_option[GMCP] = False DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = False DEBUG stream_writer.py:707 recv IAC WONT MSDP DEBUG stream_writer.py:2025 handle_wont(MSDP) DEBUG stream_writer.py:3174 remote_option[MSDP] = False DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = False DEBUG stream_writer.py:707 recv IAC WONT MSP DEBUG stream_writer.py:2025 handle_wont(MSP) DEBUG stream_writer.py:3174 remote_option[MSP] = False DEBUG stream_writer.py:3174 pending_option[DO + MSP] = False DEBUG stream_writer.py:707 recv IAC WONT MXP DEBUG stream_writer.py:2025 handle_wont(MXP) DEBUG stream_writer.py:3174 remote_option[MXP] = False DEBUG stream_writer.py:3174 pending_option[DO + MXP] = False DEBUG stream_writer.py:707 recv IAC WONT AARDWOLF DEBUG stream_writer.py:2025 handle_wont(AARDWOLF) DEBUG stream_writer.py:3174 remote_option[AARDWOLF] = False DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = False DEBUG stream_writer.py:707 recv IAC WONT ATCP DEBUG stream_writer.py:2025 handle_wont(ATCP) DEBUG stream_writer.py:3174 remote_option[ATCP] = False DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = False INFO fingerprinting.py:746 connection for server fingerprint 67bffa9d5cf57f36 INFO client_base.py:106 Connection closed to .. raw:: html
.. [#scan] measured 2026-02-14 at 17:13 UTC