Warlock
=======
.. raw:: html
Warlock wita!
Witaj przybyszu ze swiata techniki i wszechobecnej informacji.
Znalazles sie u wrot fantastycznego swiata pelnego dziwnych stworzen i
nieznanej magii. Zapraszamy. Usiadz wygodnie w swoim fotelu i pograz sie
w atmosferze przygody i niespotykanej zabawy. Postaramy sie dostarczyc
ci niezapomnianych wrazen i doswiadczen. Baw sie z nami, lecz pamietaj,
ze swiat, ktory pozostawiasz za soba, na pewno sie o Ciebie upomni.
Pamietaj, ze to wszystko jest tylko zabawa, i nie nalezy jej poswiecac
wiecej czasu, niz jest wymagane do tego, by zabawa pozostala zabawa.
System polskiej odmiany wyrazow, ktorego uzywamy, zawdzieczamy tworcom
pierwszego polskiego LPmuda - Arkadii.
Kontakt z administracja: garagoth@warlock.pl, ingwar@ingwar.eu.org
Zapraszamy wszystkich na Wiki https://warlock.fandom.com/pl/wiki/
oraz Discord https://discord.gg/U7Vr5QKwQQ
Wersja gamedrivera: CD.06. 6|MySQL-1|
PL-1 Apr 27 2025 19:32:28Wersja mudliba:
CDpl 01.00.02
Powiedz mi swe imie:
.. raw:: html
warlock.pl:23
⎘
Server Info
-----------
- **Codebase**: CD.06.06
- **Family**: LPMud
- **Genre**: Fantasy
- **Gameplay**: Adventure
- **Players online**: 3 [#scan]_
- **Created**: 1997
- **Status**: Live
- **Website**: `https://warlock.fandom.com/pl/wiki/Warlock_Wiki `_
- **Location**: Poland
Protocol Support
----------------
MUD-specific protocols detected via MSSP flags or
Telnet negotiation.
- **MSSP**: :proto-yes:`Yes` (MSSP)
- **GMCP**: :proto-negotiated:`Negotiated`
- **MSDP**: :proto-no:`No`
- **MCCP**: :proto-yes:`Yes` (MSSP)
- **MCCP2**: :proto-no:`No`
- **MXP**: :proto-no:`No`
- **MSP**: :proto-no:`No`
- **MCP**: :proto-yes:`Yes` (MSSP)
- **ZMP**: :proto-no:`No`
Telnet Fingerprint
------------------
:ref:`b4e9c93ab4bb4b35... `
*This fingerprint is shared by 1 other server.*
**Options offered by server**: ``CHARSET``, ``ECHO``, ``SGA``
**Data source**: `b4e9c93ab4bb4b35/245b112124e828b1.json `_
The complete JSON record collected during the scan,
including Telnet negotiation results and any
MSSP metadata.
.. code-block:: json
{
"server-probe": {
"fingerprint": "b4e9c93ab4bb4b35",
"fingerprint-data": {
"offered-options": [
"CHARSET",
"ECHO",
"SGA"
],
"probed-protocol": "server",
"refused-options": [
"AUTHENTICATION",
"BINARY",
"BM",
"COM_PORT",
"DET",
"ENCRYPT",
"EOR",
"FORWARD_X",
"KERMIT",
"NAMS",
"NAOCRD",
"NAOFFD",
"NAOHTD",
"NAOHTS",
"NAOL",
"NAOLFD",
"NAOP",
"NAOVTD",
"NAOVTS",
"PRAGMA_HEARTBEAT",
"PRAGMA_LOGON",
"RCP",
"RCTE",
"RSP",
"SEND_URL",
"SSPI_LOGON",
"STATUS",
"SUPDUP",
"SUPDUPOUTPUT",
"SUPPRESS_LOCAL_ECHO",
"TLS",
"TN3270E",
"TTYLOC",
"VT3270REGIME",
"X3PAD",
"XAUTH"
],
"requested-options": []
},
"session_data": {
"banner_after_return": "PL-1 Apr 27 2025 19:32:28\tWersja mudliba:\r\nCDpl 01.00.02\r\n\r\nPowiedz mi swe imie: ",
"banner_before_return": "\r\n Warlock wita!\t\t\t\r\n\r\n Witaj przybyszu ze swiata techniki i wszechobecnej informacji. \r\n Znalazles sie u wrot fantastycznego swiata pelnego dziwnych stworzen i\r\n nieznanej magii. Zapraszamy. Usiadz wygodnie w swoim fotelu i pograz sie\r\n w atmosferze przygody i niespotykanej zabawy. Postaramy sie dostarczyc\r\n ci niezapomnianych wrazen i doswiadczen. Baw sie z nami, lecz pamietaj,\r\n ze swiat, ktory pozostawiasz za soba, na pewno sie o Ciebie upomni. \r\n Pamietaj, ze to wszystko jest tylko zabawa, i nie nalezy jej poswiecac\r\n wiecej czasu, niz jest wymagane do tego, by zabawa pozostala zabawa.\r\n\r\n System polskiej odmiany wyrazow, ktorego uzywamy, zawdzieczamy tworcom\r\n pierwszego polskiego LPmuda - Arkadii.\r\n \r\n Kontakt z administracja: garagoth@warlock.pl, ingwar@ingwar.eu.org\r\n\r\n Zapraszamy wszystkich na Wiki https://warlock.fandom.com/pl/wiki/\r\n oraz Discord https://discord.gg/U7Vr5QKwQQ\r\n\r\nWersja gamedrivera: CD.06. 6|MySQL-1|",
"encoding": "ascii",
"mssp": {
"ANSI": "0",
"AREAS": "2",
"CODEBASE": "CD.06.06",
"CREATED": "1997",
"DISCORD": "https://discord.gg/EzUN3XWmpN",
"FAMILY": "LPMud",
"GAMEPLAY": "Adventure",
"GAMESYSTEM": "Custom",
"GENRE": "Fantasy",
"HIRING BUILDERS": "1",
"HIRING CODERS": "1",
"HOSTNAME": "warlock.pl",
"LANGUAGE": "Polish",
"LOCATION": "Poland",
"MCCP": "1",
"MCP": "1",
"MSP": "0",
"MXP": "0",
"NAME": "Warlock",
"PAY FOR PERKS": "0",
"PAY TO PLAY": "0",
"PLAYERS": "3",
"PORT": "23",
"PUEBLO": "0",
"RACES": "9",
"ROOMS": "50000",
"STATUS": "Live",
"UPTIME": "1770265512",
"VT100": "0",
"WEBSITE": "https://warlock.fandom.com/pl/wiki/Warlock_Wiki",
"XTERM 256 COLORS": "0"
},
"option_states": {
"server_offered": {
"CHARSET": true,
"GMCP": true,
"MSSP": true
},
"server_requested": {}
},
"timing": {
"probe": 0.15424585342407227,
"total": 0.6559381484985352
}
}
},
"sessions": [
{
"connected": "2026-02-08T07:07:44.851668+00:00",
"host": "warlock.pl",
"ip": "78.46.109.136",
"port": 23
}
]
}
Connection Log
--------------
Debug-level log of the Telnet negotiation session,
showing each IAC (Interpret As Command) exchange
between client and server.
.. code-block:: text
DEBUG client.py:770 Fingerprint client: host=warlock.pl port=23
INFO client_base.py:174 Connected to
DEBUG stream_writer.py:697 recv IAC WILL GMCP
DEBUG stream_writer.py:713 WILL GMCP unsolicited
DEBUG stream_writer.py:1869 handle_will(GMCP)
DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:938 send IAC DO GMCP
DEBUG stream_writer.py:3036 remote_option[GMCP] = True
DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = False
DEBUG stream_writer.py:697 recv IAC WILL MSSP
DEBUG stream_writer.py:713 WILL MSSP unsolicited
DEBUG stream_writer.py:1869 handle_will(MSSP)
DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:938 send IAC DO MSSP
DEBUG stream_writer.py:3036 remote_option[MSSP] = True
DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:697 recv IAC WILL CHARSET
DEBUG stream_writer.py:715 WILL CHARSET (bi-directional capability exchange)
DEBUG stream_writer.py:1869 handle_will(CHARSET)
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:938 send IAC DO CHARSET
DEBUG stream_writer.py:3036 remote_option[CHARSET] = True
DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:689 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:676 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2031 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1642 MSSP: {'MSP': '0', 'GAMESYSTEM': 'Custom', 'MCCP': '1', 'HIRING CODERS': '1', 'STATUS': 'Live',
'FAMILY': 'LPMud', 'AREAS': '2', 'PAY FOR PERKS': '0', 'ROOMS': '50000', 'PUEBLO': '0', 'MXP': '0', 'LOCATION': 'Poland', 'PAY
TO PLAY': '0', 'HOSTNAME': 'warlock.pl', 'PORT': '23', 'CREATED': '1997', 'HIRING BUILDERS': '1', 'UPTIME': '1770265512',
'DISCORD': 'https://discord.gg/EzUN3XWmpN', 'VT100': '0', 'NAME': 'Warlock', 'CODEBASE': 'CD.06.06', 'XTERM 256 COLORS': '0',
'GAMEPLAY': 'Adventure', 'RACES': '9', 'ANSI': '0', 'GENRE': 'Fantasy', 'WEBSITE':
'https://warlock.fandom.com/pl/wiki/Warlock_Wiki', 'PLAYERS': '6', 'LANGUAGE': 'Polish', 'MCP': '1'}
DEBUG stream_writer.py:1292 IAC GA: Go-Ahead (unhandled).
DEBUG stream_writer.py:689 begin sub-negotiation SB CHARSET
DEBUG stream_writer.py:676 sub-negotiation cmd CHARSET SE completion byte
DEBUG stream_writer.py:2031 [SB + CHARSET] unsolicited
DEBUG client.py:266 encoding negotiated: ISO-8859-1
DEBUG stream_writer.py:2111 send IAC SB CHARSET ACCEPTED ISO-8859-1 IAC SE
DEBUG client_base.py:460 negotiation complete after 2.00s.
DEBUG stream_writer.py:1292 IAC GA: Go-Ahead (unhandled).
DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:938 send IAC DO BINARY
DEBUG stream_writer.py:3036 pending_option[DO + SGA] = True
DEBUG stream_writer.py:938 send IAC DO SGA
DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:938 send IAC DO ECHO
DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:938 send IAC DO STATUS
DEBUG stream_writer.py:3036 pending_option[DO + EOR] = True
DEBUG stream_writer.py:938 send IAC DO EOR
DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:938 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:938 send IAC DO MSDP
DEBUG stream_writer.py:3036 pending_option[DO + MSP] = True
DEBUG stream_writer.py:938 send IAC DO MSP
DEBUG stream_writer.py:3036 pending_option[DO + MXP] = True
DEBUG stream_writer.py:938 send IAC DO MXP
DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:938 send IAC DO ZMP
DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:938 send IAC DO AARDWOLF
DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:938 send IAC DO ATCP
DEBUG stream_writer.py:697 recv IAC WONT BINARY
DEBUG stream_writer.py:1991 handle_wont(BINARY)
DEBUG stream_writer.py:3036 remote_option[BINARY] = False
DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = False
DEBUG stream_writer.py:697 recv IAC WILL SGA
DEBUG stream_writer.py:1869 handle_will(SGA)
DEBUG stream_writer.py:912 skip DO SGA; pending_option = True
DEBUG stream_writer.py:3036 remote_option[SGA] = True
DEBUG stream_writer.py:3036 pending_option[DO + SGA] = False
DEBUG stream_writer.py:697 recv IAC WILL ECHO
DEBUG stream_writer.py:1869 handle_will(ECHO)
DEBUG stream_writer.py:912 skip DO ECHO; pending_option = True
DEBUG stream_writer.py:3036 remote_option[ECHO] = True
DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = False
DEBUG stream_writer.py:697 recv IAC WONT STATUS
DEBUG stream_writer.py:1991 handle_wont(STATUS)
DEBUG stream_writer.py:3036 remote_option[STATUS] = False
DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = False
DEBUG stream_writer.py:697 recv IAC WONT EOR
DEBUG stream_writer.py:1991 handle_wont(EOR)
DEBUG stream_writer.py:3036 remote_option[EOR] = False
DEBUG stream_writer.py:3036 pending_option[DO + EOR] = False
DEBUG stream_writer.py:697 recv IAC WONT COM_PORT_OPTION
DEBUG stream_writer.py:1991 handle_wont(COM_PORT_OPTION)
DEBUG stream_writer.py:3036 remote_option[COM_PORT_OPTION] = False
DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = False
DEBUG stream_writer.py:697 recv IAC WONT MSDP
DEBUG stream_writer.py:1991 handle_wont(MSDP)
DEBUG stream_writer.py:3036 remote_option[MSDP] = False
DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = False
DEBUG stream_writer.py:697 recv IAC WONT MSP
DEBUG stream_writer.py:1991 handle_wont(MSP)
DEBUG stream_writer.py:3036 remote_option[MSP] = False
DEBUG stream_writer.py:3036 pending_option[DO + MSP] = False
DEBUG stream_writer.py:697 recv IAC WONT MXP
DEBUG stream_writer.py:1991 handle_wont(MXP)
DEBUG stream_writer.py:3036 remote_option[MXP] = False
DEBUG stream_writer.py:3036 pending_option[DO + MXP] = False
DEBUG stream_writer.py:697 recv IAC WONT ZMP
DEBUG stream_writer.py:1991 handle_wont(ZMP)
DEBUG stream_writer.py:3036 remote_option[ZMP] = False
DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = False
DEBUG stream_writer.py:697 recv IAC WONT AARDWOLF
DEBUG stream_writer.py:1991 handle_wont(AARDWOLF)
DEBUG stream_writer.py:3036 remote_option[AARDWOLF] = False
DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = False
DEBUG stream_writer.py:697 recv IAC WONT ATCP
DEBUG stream_writer.py:1991 handle_wont(ATCP)
DEBUG stream_writer.py:3036 remote_option[ATCP] = False
DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = False
INFO fingerprinting.py:737 new server fingerprint 8fc1730a768daf6a
INFO client_base.py:105 Connection closed to
*Generated by* `telnetlib3-fingerprint `_
.. code-block:: shell
telnetlib3-fingerprint --loglevel=debug warlock.pl 23
.. [#scan] measured 2026-02-08 at 07:07 UTC