wotf.org ======== .. raw:: html .. raw:: html

wotf.org:23

Telnet Fingerprint ------------------ :ref:`7999e1ae9e3e4600... ` *This fingerprint is shared by 1 other server.* **Options offered by server**: ``SGA`` **Options requested from client**: ``LINEMODE`` **Data source**: `7999e1ae9e3e4600/c3fcf4933bbe217f.json `_ The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata. .. code-block:: json { "server-probe": { "fingerprint": "7999e1ae9e3e4600", "fingerprint-data": { "offered-options": [ "SGA" ], "probed-protocol": "server", "refused-options": [ "BINARY", "CHARSET", "COM_PORT", "ECHO", "EOR", "STATUS" ], "requested-options": [ "LINEMODE" ], "scan-type": "quick" }, "session_data": { "banner_after_return": "\u001b[2J\r\n\u001b[1;1H\u001b[1m\u001b[1m\u001b[33m T H E W A Y O F T H E F O R C E\u001b[0m\r\n\u001b[1m=================================================\u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1mWelcome to the Way of the Force, space traveller.\u001b[0m\r\n\u001b[1mThis mud is in development and is not open for\u001b[0m\r\n\u001b[1mfull gameplay yet. We do have a working game \u001b[0m\r\n\u001b[1mwith some areas however and new characters can \u001b[0m\r\n\u001b[1mbe created and you can do some playtesting in \u001b[0m\r\n\u001b[1mthe already available areas. \u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1m=================================================\u001b[0m\r\n\u001b[1m\u001b[0m\u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1mEnter menu option or your name:\u001b[0m\r\n\u001b[1m--------------------------------------------------------------------------\u001b[0m\r\n\u001b[1m 1\u001b[0m - Introduction to Way of the Force \r\n\u001b[1m 2\u001b[0m - Login an existing character \r\n\u001b[1m n\u001b[0m - Create a new character \r\n\u001b[1m w\u001b[0m - Who is online? \r\n\u001b[1m q\u001b[", "banner_before_return": "\u001b[2J\r\n\u001b[1;1H\u001b[1;1H\u001b[1mDGD 1.2.157-WOTF-NET / WOTF Kernel 0.84\u001b[0m\r\n\r\n\r\n\u001b[2J\r\n\u001b[1;1H\u001b[1m\u001b[1m\u001b[33m T H E W A Y O F T H E F O R C E\u001b[0m\r\n\u001b[1m=================================================\u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1mWelcome to the Way of the Force, space traveller.\u001b[0m\r\n\u001b[1mThis mud is in development and is not open for\u001b[0m\r\n\u001b[1mfull gameplay yet. We do have a working game \u001b[0m\r\n\u001b[1mwith some areas however and new characters can \u001b[0m\r\n\u001b[1mbe created and you can do some playtesting in \u001b[0m\r\n\u001b[1mthe already available areas. \u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1m=================================================\u001b[0m\r\n\u001b[1m\u001b[0m\u001b[0m\r\n\u001b[1m\u001b[0m\r\n\u001b[1mEnter menu option or your name:\u001b[0m\r\n\u001b[1m--------------------------------------------------------------------------\u001b[0m\r\n\u001b[1m 1\u001b[0m - Introduction to Way of the Force \r\n\u001b[1m 2\u001b[0m - Login an existing character \r\n\u001b[1m n\u001b[0m - Create a new character \r\n\u001b[1m w\u001b[0m - Who is online? \r\n\u001b[1m q\u001b[0m - disconnect \r\n\u001b[1m--------------------------------------------------------------------------\u001b[0m\r\n\u001b[0m\u001b[1m> \u001b[0m", "encoding": "ascii", "option_states": { "server_offered": { "ECHO": false }, "server_requested": { "LINEMODE": true } }, "scan_type": "quick", "timing": { "probe": 0.5029094219207764, "total": 3.1366219520568848 } } }, "sessions": [ { "connected": "2026-02-08T16:59:36.783166+00:00", "host": "wotf.org", "ip": "136.144.155.250", "port": 23 } ] } Connection Log -------------- Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server. .. code-block:: text DEBUG client.py:770 Fingerprint client: host=wotf.org port=23 INFO client_base.py:174 Connected to DEBUG stream_writer.py:697 recv IAC WONT ECHO DEBUG stream_writer.py:1991 handle_wont(ECHO) DEBUG stream_writer.py:3036 remote_option[ECHO] = False DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = False DEBUG stream_writer.py:697 recv IAC DO LINEMODE DEBUG stream_writer.py:1739 handle_do(LINEMODE) DEBUG stream_writer.py:3036 pending_option[WILL + LINEMODE] = True DEBUG stream_writer.py:938 send IAC WILL LINEMODE DEBUG stream_writer.py:3036 pending_option[SB + LINEMODE] = True DEBUG stream_writer.py:3036 local_option[LINEMODE] = True DEBUG stream_writer.py:3036 pending_option[WILL + LINEMODE] = False DEBUG stream_writer.py:689 begin sub-negotiation SB LINEMODE DEBUG stream_writer.py:676 sub-negotiation cmd LINEMODE SE completion byte DEBUG stream_writer.py:3036 pending_option[SB + LINEMODE] = False DEBUG stream_writer.py:2504 recv IAC SB LINEMODE LINEMODE-MODE b'\x01' IAC SE DEBUG stream_writer.py:1246 set Linemode DEBUG stream_writer.py:1249 send IAC SB LINEMODE LINEMODE-MODE IAC SE DEBUG client_base.py:460 negotiation complete after 2.00s. DEBUG stream_writer.py:697 recv IAC WILL ECHO DEBUG stream_writer.py:713 WILL ECHO unsolicited DEBUG stream_writer.py:1869 handle_will(ECHO) DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = True DEBUG stream_writer.py:938 send IAC DO ECHO DEBUG stream_writer.py:3036 remote_option[ECHO] = True DEBUG stream_writer.py:3036 pending_option[DO + ECHO] = False DEBUG stream_writer.py:3036 pending_option[DO + BINARY] = True DEBUG stream_writer.py:938 send IAC DO BINARY DEBUG stream_writer.py:3036 pending_option[DO + SGA] = True DEBUG stream_writer.py:938 send IAC DO SGA DEBUG stream_writer.py:3036 pending_option[DO + STATUS] = True DEBUG stream_writer.py:938 send IAC DO STATUS DEBUG stream_writer.py:3036 pending_option[DO + CHARSET] = True DEBUG stream_writer.py:938 send IAC DO CHARSET DEBUG stream_writer.py:3036 pending_option[DO + EOR] = True DEBUG stream_writer.py:938 send IAC DO EOR DEBUG stream_writer.py:3036 pending_option[DO + COM_PORT_OPTION] = True DEBUG stream_writer.py:938 send IAC DO COM_PORT_OPTION DEBUG stream_writer.py:3036 pending_option[DO + GMCP] = True DEBUG stream_writer.py:938 send IAC DO GMCP DEBUG stream_writer.py:3036 pending_option[DO + MSDP] = True DEBUG stream_writer.py:938 send IAC DO MSDP DEBUG stream_writer.py:3036 pending_option[DO + MSSP] = True DEBUG stream_writer.py:938 send IAC DO MSSP DEBUG stream_writer.py:3036 pending_option[DO + MSP] = True DEBUG stream_writer.py:938 send IAC DO MSP DEBUG stream_writer.py:3036 pending_option[DO + MXP] = True DEBUG stream_writer.py:938 send IAC DO MXP DEBUG stream_writer.py:3036 pending_option[DO + ZMP] = True DEBUG stream_writer.py:938 send IAC DO ZMP DEBUG stream_writer.py:3036 pending_option[DO + AARDWOLF] = True DEBUG stream_writer.py:938 send IAC DO AARDWOLF DEBUG stream_writer.py:3036 pending_option[DO + ATCP] = True DEBUG stream_writer.py:938 send IAC DO ATCP DEBUG stream_writer.py:697 recv IAC WILL SGA DEBUG stream_writer.py:1869 handle_will(SGA) DEBUG stream_writer.py:912 skip DO SGA; pending_option = True DEBUG stream_writer.py:3036 remote_option[SGA] = True DEBUG stream_writer.py:3036 pending_option[DO + SGA] = False INFO fingerprinting.py:737 new server fingerprint 759aef872114a5f7 INFO client_base.py:105 Connection closed to *Generated by* `telnetlib3-fingerprint `_ .. code-block:: shell telnetlib3-fingerprint --loglevel=debug wotf.org 23