dbinfinity.bounceme.net

Connection Banner:

Welcome to the DragonBall Infinity. A MUD based on the DragonBall, DragonBall Z, and DragonBall: GT anime and manga universe. DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base] Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0 Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5) Areas by: Kilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke, Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell, Khonsu, Rizion Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto, Ferrin, Dabura, Scyrok, Viola, Kalia =​============================================================================= Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha, Toei Animation. SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek. Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer =​============================================================================= NEW ACCOUNT SYSTEM, PLEASE READ CAREFULLY Type an ACCOUNT name, ALREADY EXISTING or NEW: Illegal name, try another. Name:

Server URLs

Server Info

  • Server Location: 🇨🇦 Canada (GeoIP)

Telnet Fingerprint

bfeffcbf64252cce

This fingerprint is unique to this server.

Options offered by server: CHARSET

The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata.

Show JSON
{
  "server-probe": {
    "fingerprint": "bfeffcbf64252cce",
    "fingerprint-data": {
      "offered-options": [
        "CHARSET"
      ],
      "probed-protocol": "server",
      "refused-options": [
        "AARDWOLF",
        "ATCP",
        "BINARY",
        "COM_PORT",
        "ECHO",
        "EOR",
        "GMCP",
        "MCCP2",
        "MCCP3",
        "MSDP",
        "MSP",
        "MSSP",
        "MXP",
        "SGA",
        "STATUS",
        "ZMP"
      ],
      "requested-options": [],
      "scan-type": "quick"
    },
    "session_data": {
      "banner_after_return": "Illegal name, try another.\r\nName: ",
      "banner_before_return": "\n\r\n\r\u001b[1;31m\n\rWelcome to the \u001b[1;30mDragon\u001b[1;37mBall \u001b[0;37mInfinity\u001b[1;31m.  A MUD based on the DragonBall,\n\rDragonBall Z, and DragonBall: GT anime and manga universe.\n\r\n\r\u001b[1;31mDragonBall Infinity (\u001b[1;37mDBI\u001b[1;31m) \u001b[1;37mv3.0\u001b[0;37m (BETA) [SMAUG Code Base]\u001b[0;37m\n\r\u001b[1;31mCode by: \u001b[1;37mKilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu \u001b[1;31m(\u001b[1;37mDBI\u001b[1;31m)\u001b[1;37m \u001b[1;37m\u001b[1;37m3.0.0\n\r\u001b[0;31m  Original Code by: \u001b[0;37mGoku(Warren), Melora, Islvin, Karma (DBS\u001b[1;37m v2.5\u001b[0;37m)\u001b[0m\u001b[0;37m\n\r                        \n\r\u001b[1;31mAreas by: \u001b[1;37mKilan, Hao, Veritas, Fenris,  Ranmyaku, Talling, Gohan, Sasuke,\n\r               Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,\n\r                   \u001b[1;37mKhonsu, Rizion\n\r\n\r\u001b[0;31m  Original Areas by: \u001b[0;37mUbuu, Melora, Thirteen, Bardock, Islvin, Koronto,\n\r                       \u001b[0;37mFerrin, Dabura, Scyrok, Viola, Kalia\n\r\n\r\u001b[0;37m==============================================================================\u001b[0;36m\n\rDragon Ball Z and all logos, character names and distinctive likenesses\n\rthereof are trademarks of Toei Animation.  2000 Bird Studio/Shueisha,\n\rToei Animation.\n\rSMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,\n\rScryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.\n\rOriginal MERC 2.1 code by: Hatchet, Furey, and Kahn.  Original DikuMUD code by:\n\rHans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer\n\r\u001b[0;37m==============================================================================\u001b[0m\u001b[0;37m\n\r\u001b[1;31mNEW ACCOUNT SYSTEM, PLEASE READ CAREFULLY\u001b[0m\u001b[0;37m\n\r\u001b[0;37mType an \u001b[1;31mACCOUNT \u001b[0;37mname, \u001b[1;31mALREADY EXISTING \u001b[0;37mor \u001b[1;31mNEW\u001b[1;37m: \u001b[0m\u001b[0;37m",
      "dsr_replies": 0,
      "dsr_requests": 0,
      "encoding": "ascii",
      "option_states": {
        "server_offered": {
          "CHARSET": true
        },
        "server_requested": {}
      },
      "scan_type": "quick",
      "timing": {
        "probe": 0.5040132999420166,
        "total": 11.17732048034668
      }
    }
  },
  "sessions": [
    {
      "connected": "2026-03-07T03:57:47.249689+00:00",
      "host": "dbinfinity.bounceme.net",
      "ip": "148.170.182.234",
      "port": 4000
    }
  ]
}

Connection Log

Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server.

Generated by telnetlib3-fingerprint

telnetlib3-fingerprint --loglevel=debug dbinfinity.bounceme.net 4000
Show Logfile
DEBUG client.py:1193 Fingerprint client: host=dbinfinity.bounceme.net port=4000
INFO client_base.py:186 Connected to <Peer 148.170.182.234 4000>
DEBUG stream_writer.py:3330 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:1019 send IAC WILL MXP
DEBUG stream_writer.py:3330 pending_option[WILL + ATCP] = True
DEBUG stream_writer.py:1019 send IAC WILL ATCP
DEBUG stream_writer.py:3330 pending_option[WILL + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1019 send IAC WILL MCCP3_COMPRESS
DEBUG stream_writer.py:3330 pending_option[WILL + GMCP] = True
DEBUG stream_writer.py:1019 send IAC WILL GMCP
DEBUG stream_writer.py:3330 pending_option[WILL + AARDWOLF] = True
DEBUG stream_writer.py:1019 send IAC WILL AARDWOLF
DEBUG stream_writer.py:3330 pending_option[WILL + MSP] = True
DEBUG stream_writer.py:1019 send IAC WILL MSP
DEBUG stream_writer.py:3330 pending_option[WILL + MSDP] = True
DEBUG stream_writer.py:1019 send IAC WILL MSDP
DEBUG stream_writer.py:3330 pending_option[WILL + MSSP] = True
DEBUG stream_writer.py:1019 send IAC WILL MSSP
DEBUG stream_writer.py:3330 pending_option[WILL + ZMP] = True
DEBUG stream_writer.py:1019 send IAC WILL ZMP
DEBUG stream_writer.py:3330 pending_option[WILL + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1019 send IAC WILL MCCP2_COMPRESS
DEBUG stream_writer.py:3330 pending_option[DO + MXP] = True
DEBUG stream_writer.py:1019 send IAC DO MXP
DEBUG stream_writer.py:3330 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:1019 send IAC DO ATCP
DEBUG stream_writer.py:3330 pending_option[DO + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1019 send IAC DO MCCP3_COMPRESS
DEBUG stream_writer.py:3330 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:1019 send IAC DO GMCP
DEBUG stream_writer.py:3330 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:1019 send IAC DO AARDWOLF
DEBUG stream_writer.py:3330 pending_option[DO + MSP] = True
DEBUG stream_writer.py:1019 send IAC DO MSP
DEBUG stream_writer.py:3330 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:1019 send IAC DO MSDP
DEBUG stream_writer.py:3330 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:1019 send IAC DO MSSP
DEBUG stream_writer.py:3330 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:1019 send IAC DO ZMP
DEBUG stream_writer.py:3330 pending_option[DO + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1019 send IAC DO MCCP2_COMPRESS
DEBUG stream_writer.py:768 recv IAC WILL CHARSET
DEBUG stream_writer.py:786 WILL CHARSET (bi-directional capability exchange)
DEBUG stream_writer.py:1994 handle_will(CHARSET)
DEBUG stream_writer.py:3330 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:1019 send IAC DO CHARSET
DEBUG stream_writer.py:3330 remote_option[CHARSET] = True
DEBUG stream_writer.py:3330 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:762 begin sub-negotiation SB CHARSET
DEBUG stream_writer.py:749 sub-negotiation cmd CHARSET SE completion byte
DEBUG stream_writer.py:2187 [SB + CHARSET] unsolicited
DEBUG client.py:376 encoding negotiated: UTF-8
DEBUG stream_writer.py:2270 send IAC SB CHARSET ACCEPTED UTF-8 IAC SE
DEBUG client_base.py:499 negotiation failed after 4.00s.
DEBUG client_base.py:505 failed-reply: 'WILL MXP, WILL ATCP, WILL MCCP3_COMPRESS, WILL GMCP, WILL AARDWOLF, WILL MSP, WILL MSDP,
    WILL MSSP, WILL ZMP, WILL MCCP2_COMPRESS, DO MXP, DO ATCP, DO MCCP3_COMPRESS, DO GMCP, DO AARDWOLF, DO MSP, DO MSDP, DO MSSP,
    DO ZMP, DO MCCP2_COMPRESS'
DEBUG stream_writer.py:3330 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:1019 send IAC DO BINARY
DEBUG stream_writer.py:3330 pending_option[DO + SGA] = True
DEBUG stream_writer.py:1019 send IAC DO SGA
DEBUG stream_writer.py:3330 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:1019 send IAC DO ECHO
DEBUG stream_writer.py:3330 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:1019 send IAC DO STATUS
DEBUG stream_writer.py:3330 pending_option[DO + EOR] = True
DEBUG stream_writer.py:1019 send IAC DO EOR
DEBUG stream_writer.py:3330 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:1019 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:993 skip DO MCCP2_COMPRESS; pending_option = True
DEBUG stream_writer.py:993 skip DO MCCP3_COMPRESS; pending_option = True
DEBUG stream_writer.py:993 skip DO GMCP; pending_option = True
DEBUG stream_writer.py:993 skip DO MSDP; pending_option = True
DEBUG stream_writer.py:993 skip DO MSSP; pending_option = True
DEBUG stream_writer.py:993 skip DO MSP; pending_option = True
DEBUG stream_writer.py:993 skip DO MXP; pending_option = True
DEBUG stream_writer.py:993 skip DO ZMP; pending_option = True
DEBUG stream_writer.py:993 skip DO AARDWOLF; pending_option = True
DEBUG stream_writer.py:993 skip DO ATCP; pending_option = True
INFO fingerprinting.py:746 new server fingerprint bfeffcbf64252cce
INFO client_base.py:118 Connection closed to <Peer 148.170.182.234 4000>