sdmud.com

Connection Banner:

/=​==-_---^^^^^^^^^^------____ \|=​==-^___ _,-' -==\\\\ \`//^\\\\ ^​^^^\`-​--.___.-^^ _​_____-==\| \| \| \\\\ _-^\` _​_--^^^ ,-/-==\\\\ \| \| \`\\ ,' _-^ /' \| \\\\ / / \\ / .' / \| \\\\ /' / \\ /' / _​___ / \| \\\`\\.__/-^^ ^ \\ _ _/' / \\/' /-'^ ^​^^^^---__ \| ^-/^ ( ) /' _​--^\` \\_\| / _) ; ), _​_--^^ '^​^--_/ _-^/- / \\ '-^ \\ (\\_​_--_/} / \\\\_>- )<__\\ \\ /' (_/ _-^ \| \|__>--<__\| \| \|0 0 _/) )-^ \| \|__>--<__\| \| / /^ ,_/ / /__>---<__/ \| o o _// /-^_>---<_​_-^ / (^(^ /^_>---<__- _-^ ,/\| /__>--<__/ _-^ ,//('( \|__>--<__\| / .​----_ ( ( ')) \|__>--<__\| \| /' _​---_^\\ \`-)) )) ( \|__>--<__\| \| /' / ^\\\`\\ ,/,'//( ( \\__>--<__\\ \\ /' // \|\| ,( ( ((, )) ^​-__>--<_​^-_ ^​--____---^' _/'/ /' \`^/ )\` ) ,/\| ^​-_^>--<_/-__ _​_-^ _/ .​_-^//( )/ )) \` ^^-'_/_/ /^​^^^^^^__--^ ;'( ')/ ,)( ^​^^^^^^^^^ ' ') '( (/ ' ' \` Shattered Dreams When the Internet was still new, before World of Warcraft and Skyrim, a group of Computer Science students in Denmark asked themselves, "What if something like Dungeons and Dragons, where the only limit is your imagination, was inside the computer and people could connect to it and play together online?" "DIKU went on to be the inspiration for EverQuest, World of Warcraft, and Ultima Online .. and resulted in the greatest proliferation of game worlds." - Raph Koster, Lead Designer/CCO, Ultima Online and EverQuest II Shattered Dreams is proudly continuing one of the threads of pure fantasy hack'n'slash set in the realms of Vikings that began over 30 years ago: SD 3.1 (c) 2003-2026 Patrick Mylund Nielsen DR 1.0 (c) 2000-2002 Joshua Chance Blackwell ROT 2.0 (c) 1996-1999 Russ Walsh ROM 2.4 (c) 1993-1995 Russ Taylor MERC (c) 1992-1993 Michael Chastain, Michael Quan and Mitchell Tse DIKU (c) 1990-1991 Sebastian Hammer, Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe Who wishes to chase a dream? !!SOUND(Off U=http://sound.sdmud.com/) <!-- Set up MXP elements --><!ELEMENT Ex '<send>' FLAG=RoomExit><!ELEMENT rdesc '<p>' FLAG=RoomDesc><!ELEMENT Get "<send href='get &#39;&name;&#39;\|examine &#39;&name;&#39;\|drink &#39;&name;&#39;' hint='RH mouse click to use this object\|Get &desc;\|Examine &desc;\|Drink from &desc;'>" ATT='name desc'><!ELEMENT Drop "<send href='drop &#39;&name;&#39;\|examine &#39;&name;&#39;\|look in &#39;&name;&#39;\|wear &#39;&name;&#39;\|eat &#39;&name;&#39;\|drink &#39;&name;&#39;' hint='RH mouse click to use this object\|Drop &desc;\|Examine &desc;\|Look inside &desc;\|Wear &desc;\|Eat &desc;\|Drink &desc;'>" ATT='name desc'><!ELEMENT Bid "<send href='bid &#39;&name;&#39;' hint='Bid for &desc;'>" ATT='name desc'><!ELEMENT List "<send href='buy &#39;&name;&#39;' hint='Buy &desc;'>" ATT='name desc'><!ELEMENT Player "<send href='tell &#39;&name;&#39; ' hint='Send a message to &name;' prompt>" ATT='name'><!ELEMENT Jog "<send href='jog &#39;&name;&#39; ' hint='Speedwalk (jog) &name;'>" ATT='name'><!ELEMENT Goto "<send href='!goto &name;'hint='!goto &name;'>" ATT='name'><!ELEMENT Redit "<send href='!redit &name;'hint='!redit &name;'>" ATT='name'>Illegal name, try another. (If you've used this name here before, and are no longer able to, it may be because we've added a new mobile that uses the same name. Log in with a new name, and let Rhaelar know, and we will fix it.)

Server URLs

Server Info

  • Server Location: 🇺🇸 United States (GeoIP)

Protocol Support

MUD-specific protocols detected via MSSP flags or Telnet negotiation.

  • MSSP: No

  • GMCP: No

  • MSDP: No

  • MCCP: No

  • MCCP2: Negotiated

  • MXP: Negotiated

  • MSP: No

  • MCP: No

  • ZMP: No

Telnet Fingerprint

c2dd7d4e76383b41

This fingerprint is shared by 111 other servers.

The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata.

Show JSON
{
  "server-probe": {
    "fingerprint": "c2dd7d4e76383b41",
    "fingerprint-data": {
      "offered-options": [],
      "probed-protocol": "server",
      "refused-options": [],
      "requested-options": [],
      "scan-type": "quick"
    },
    "session_data": {
      "banner_after_return": "\n\r\r\n!!SOUND(Off U=http://sound.sdmud.com/)\r\n\u001b[6z<!-- Set up MXP elements --><!ELEMENT Ex '<send>' FLAG=RoomExit><!ELEMENT rdesc '<p>' FLAG=RoomDesc><!ELEMENT Get \"<send href='get &#39;&name;&#39;|examine &#39;&name;&#39;|drink &#39;&name;&#39;' hint='RH mouse click to use this object|Get &desc;|Examine &desc;|Drink from &desc;'>\" ATT='name desc'><!ELEMENT Drop \"<send href='drop &#39;&name;&#39;|examine &#39;&name;&#39;|look in &#39;&name;&#39;|wear &#39;&name;&#39;|eat &#39;&name;&#39;|drink &#39;&name;&#39;' hint='RH mouse click to use this object|Drop &desc;|Examine &desc;|Look inside &desc;|Wear &desc;|Eat &desc;|Drink &desc;'>\" ATT='name desc'><!ELEMENT Bid \"<send href='bid &#39;&name;&#39;' hint='Bid for &desc;'>\" ATT='name desc'><!ELEMENT List \"<send href='buy &#39;&name;&#39;' hint='Buy &desc;'>\" ATT='name desc'><!ELEMENT Player \"<send href='tell &#39;&name;&#39; ' hint='Send a message to &name;' prompt>\" ATT='name'><!ELEMENT Jog \"<send href='jog &#39;&name;&#39; ' hint='Speedwalk (jog) &name;'>\" ATT='name'><!ELEMENT Goto \"<send href='!goto &name;'hint='!goto &name;'>\" ATT='name'><!ELEMENT Redit \"<send href='!redit &name;'hint='!redit &name;'>\" ATT='name'>Illegal name, try another.\r\n(If you've used this name here before, and are no\r\n longer able to, it may be because we've added a\r\n new mobile that uses the same name. Log in with\r\n a new name, and let Rhaelar know, and we will fix it.)\r\n",
      "banner_before_return": "\n\r\n\r\u001b[1;35m                                                 /===-_---^^^^^^^^^^------____\n\r                                                |===-^___                _,-'\n\r                 -==\\\\                         `//^\\\\   ^^^^`---.___.-^^\n\r             ______-==|                         | |  \\\\           _-^`\n\r       __--^^^  ,-/-==\\\\                        | |   `\\        ,'\n\r    _-^       /'    |  \\\\                      / /      \\      /\n\r  .'        /       |   \\\\                   /' /        \\   /'\n\r /  ____  /         |    \\`\\.__/-^^ ^ \\ _ _/'  /          \\/'\n\r/-'^    ^^^^^---__  |     ^-/^         ( )   /'        _--^`\n\r                  \\_|      /        _)   ;  ),   __--^^\n\r                    '^^--_/      _-^/-  / \\   '-^ \\\n\r                   (\\__--_/}    / \\\\_>- )<__\\      \\\n\r                   /'   (_/  _-^  | |__>--<__|      |\n\r                  |0  0 _/) )-^     | |__>--<__|     |\n\r                  / /^ ,_/       / /__>---<__/      |\n\r                 o o _//        /-^_>---<__-^      /\n\r                 (^(^          /^_>---<__-      _-^\n\r                ,/|           /__>--<__/     _-^\n\r             ,//('(          |__>--<__|     /                  .----_\n\r            ( ( '))          |__>--<__|    |                 /' _---_^\\\n\r         `-)) )) (           |__>--<__|    |               /'  /     ^\\`\\\n\r        ,/,'//( (             \\__>--<__\\    \\            /'  //        ||\n\r      ,( ( ((, ))              ^-__>--<_^-_  ^--____---^' _/'/        /'\n\r    `^/  )` ) ,/|                 ^-_^>--<_/-__       __-^ _/\n\r  ._-^//( )/ )) `                    ^^-'_/_/ /^^^^^^^__--^\n\r   ;'( ')/ ,)(                              ^^^^^^^^^^\n\r  ' ') '( (/\n\r    '   '  `\n\r\n\r                                \u001b[1;37mS\u001b[1;30mhattered \u001b[1;37mD\u001b[1;30mreams\u001b[0m\n\r\n\rWhen the Internet was still new, before World of Warcraft and Skyrim, a group\n\rof Computer Science students in Denmark asked themselves, \"What if something\n\rlike Dungeons and Dragons, where the only limit is your imagination, was inside\n\rthe computer and people could connect to it and play together online?\"\n\r\n\r\"DIKU went on to be the inspiration for EverQuest, World of Warcraft, and\n\r Ultima Online .. and resulted in the greatest proliferation of game worlds.\"\n\r   - Raph Koster, Lead Designer/CCO, Ultima Online and EverQuest II\n\r\n\rShattered Dreams is proudly continuing one of the threads of pure fantasy\n\rhack'n'slash set in the realms of Vikings that began over 30 years ago:\n\r\n\r\u001b[1;37mSD\u001b[0m  3.1 (c) \u001b[1;36m20\u001b[0;36m03-20\u001b[1;36m26\u001b[0m Patrick Mylund Nielsen\n\r\u001b[1;37mDR\u001b[0m  1.0 (c) \u001b[1;32m20\u001b[0;32m00-20\u001b[1;32m02\u001b[0m Joshua Chance Blackwell\n\r\u001b[1;37mROT\u001b[0m 2.0 (c) \u001b[1;33m19\u001b[0;33m96-19\u001b[1;33m99\u001b[0m Russ Walsh\n\r\u001b[1;37mROM\u001b[0m 2.4 (c) \u001b[1;31m19\u001b[0;31m93-19\u001b[1;31m95\u001b[0m Russ Taylor\n\r\u001b[1;37mMERC\u001b[0m    (c) \u001b[1;34m19\u001b[0;34m92-19\u001b[1;34m93\u001b[0m Michael Chastain, Michael Quan and Mitchell Tse\n\r\u001b[1;37mDIKU\u001b[0m    (c) \u001b[1;37m19\u001b[0;37m90-19\u001b[1;37m91\u001b[0m Sebastian Hammer, Michael Seifert, Hans Henrik\n\r                      Staerfeldt, Tom Madsen, and Katja Nyboe\n\r\n\r\u001b[1;37mWho wishes to chase a dream\u001b[0m? \r\n",
      "dsr_replies": 0,
      "dsr_requests": 0,
      "encoding": "ascii",
      "mxp": [
        "activated"
      ],
      "option_states": {
        "server_offered": {
          "MCCP2": true,
          "MXP": true
        },
        "server_requested": {}
      },
      "scan_type": "quick",
      "timing": {
        "probe": 0.0,
        "total": 5.580446243286133
      }
    }
  },
  "sessions": [
    {
      "connected": "2026-02-14T17:11:47.149650+00:00",
      "host": "sdmud.com",
      "ip": "172.104.30.161",
      "port": 7000
    },
    {
      "connected": "2026-04-07T06:55:38.983746+00:00",
      "host": "sdmud.com",
      "ip": "172.104.30.161",
      "port": 7000
    }
  ]
}

Connection Log

Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server.

Generated by telnetlib3-fingerprint

telnetlib3-fingerprint --loglevel=debug sdmud.com 7000
Show Logfile
DEBUG client.py:1200 Fingerprint client: host=sdmud.com port=7000
INFO client_base.py:190 Connected to <Peer 172.104.30.161 7000>
DEBUG stream_writer.py:3384 pending_option[WILL + MSDP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSDP
DEBUG stream_writer.py:3384 pending_option[WILL + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC WILL MCCP3_COMPRESS
DEBUG stream_writer.py:3384 pending_option[WILL + GMCP] = True
DEBUG stream_writer.py:1024 send IAC WILL GMCP
DEBUG stream_writer.py:3384 pending_option[WILL + MSP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSP
DEBUG stream_writer.py:3384 pending_option[WILL + AARDWOLF] = True
DEBUG stream_writer.py:1024 send IAC WILL AARDWOLF
DEBUG stream_writer.py:3384 pending_option[WILL + ATCP] = True
DEBUG stream_writer.py:1024 send IAC WILL ATCP
DEBUG stream_writer.py:3384 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:1024 send IAC WILL MXP
DEBUG stream_writer.py:3384 pending_option[WILL + MSSP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSSP
DEBUG stream_writer.py:3384 pending_option[WILL + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC WILL MCCP2_COMPRESS
DEBUG stream_writer.py:3384 pending_option[WILL + ZMP] = True
DEBUG stream_writer.py:1024 send IAC WILL ZMP
DEBUG stream_writer.py:3384 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:1024 send IAC DO MSDP
DEBUG stream_writer.py:3384 pending_option[DO + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC DO MCCP3_COMPRESS
DEBUG stream_writer.py:3384 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:1024 send IAC DO GMCP
DEBUG stream_writer.py:3384 pending_option[DO + MSP] = True
DEBUG stream_writer.py:1024 send IAC DO MSP
DEBUG stream_writer.py:3384 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:1024 send IAC DO AARDWOLF
DEBUG stream_writer.py:3384 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:1024 send IAC DO ATCP
DEBUG stream_writer.py:3384 pending_option[DO + MXP] = True
DEBUG stream_writer.py:1024 send IAC DO MXP
DEBUG stream_writer.py:3384 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:1024 send IAC DO MSSP
DEBUG stream_writer.py:3384 pending_option[DO + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC DO MCCP2_COMPRESS
DEBUG stream_writer.py:3384 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:1024 send IAC DO ZMP
DEBUG stream_writer.py:773 recv IAC WILL MCCP2_COMPRESS
DEBUG stream_writer.py:2045 handle_will(MCCP2_COMPRESS)
DEBUG stream_writer.py:998 skip DO MCCP2_COMPRESS; pending_option = True
DEBUG stream_writer.py:3384 remote_option[MCCP2_COMPRESS] = True
DEBUG stream_writer.py:3384 pending_option[DO + MCCP2_COMPRESS] = False
DEBUG stream_writer.py:773 recv IAC WILL MXP
DEBUG stream_writer.py:2045 handle_will(MXP)
DEBUG stream_writer.py:998 skip DO MXP; pending_option = True
DEBUG stream_writer.py:3384 remote_option[MXP] = True
DEBUG stream_writer.py:3384 pending_option[DO + MXP] = False
DEBUG client_base.py:534 negotiation failed after 4.00s.
DEBUG client_base.py:540 failed-reply: 'WILL MSDP, WILL MCCP3_COMPRESS, WILL GMCP, WILL MSP, WILL AARDWOLF, WILL ATCP, WILL MXP,
    WILL MSSP, WILL MCCP2_COMPRESS, WILL ZMP, DO MSDP, DO MCCP3_COMPRESS, DO GMCP, DO MSP, DO AARDWOLF, DO ATCP, DO MSSP, DO ZMP'
DEBUG stream_writer.py:767 begin sub-negotiation SB MSP
DEBUG stream_writer.py:754 sub-negotiation cmd MSP SE completion byte
DEBUG stream_writer.py:2238 [SB + MSP] unsolicited
DEBUG stream_writer.py:1801 MSP: b''
DEBUG stream_writer.py:767 begin sub-negotiation SB MCCP2_COMPRESS
DEBUG stream_writer.py:754 sub-negotiation cmd MCCP2_COMPRESS SE completion byte
DEBUG stream_writer.py:2238 [SB + MCCP2_COMPRESS] unsolicited
DEBUG stream_writer.py:3232 MCCP2 activated
DEBUG client_base.py:483 MCCP2 decompression started (server→client)
DEBUG stream_writer.py:767 begin sub-negotiation SB MXP
DEBUG stream_writer.py:754 sub-negotiation cmd MXP SE completion byte
DEBUG stream_writer.py:2238 [SB + MXP] unsolicited
DEBUG stream_writer.py:1805 MXP: b''
DEBUG client_base.py:93 EOF from server, closing.
INFO client_base.py:122 Connection closed to <Peer 172.104.30.161 7000>
DEBUG fingerprinting.py:849 connection for server fingerprint c2dd7d4e76383b41