Sea of Storms

Connection Banner:

_\|\|_ _\|_ (_​___( _\|_ (___( \\_​___\\ (___( /\| _​_________\|\|_​__________ \|\\ /_\|__ (_​______________________(__\|_\\ (_​____(_​_____________________( (_​____( /\\_​___(_​______The_Sea_​_______( \\_​____\\\\ / ___\|_(_​_____________________( ___\|___ \\ / (_​____(_​_________of_​_________( (_​______( \\ / (_​______(_​_____________________(_​______( \\ / (_​______((_​_____Storms_​_________(_​_____( \\ / (_​______((_​_____________________(_​_____( \\ \\_​______\|_​_____________\|\|_​_____________\|_​______\|--\| \| \\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\ \| \\ o o o \| \| ,., . . / WoT Modification coding done by Rob, help from Denari and Jeserai Wheel of Time copyright Robert Jordan and Tor Books Heavily modified from Smaug 1.04 by Derek Snider Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, Sebastian Hammer Enter your character's name, or type new:

Server URLs

Server Info

  • Codebase: Heavily modified SMAUG 4.0

  • Genre: Fantasy

  • Gameplay: Roleplaying, Player versus Environment, Player versus Player

  • Players online: 3 [1]

  • Uptime: 0 days

  • Created: 1999

  • Server Location: 🇺🇸 United States (GeoIP)

  • Language: English

Protocol Support

MUD-specific protocols detected via MSSP flags or Telnet negotiation.

  • MSSP: Yes (MSSP)

  • GMCP: Negotiated

  • MSDP: No

  • MCCP: No

  • MCCP2: No

  • MXP: No

  • MSP: No

  • MCP: No

  • ZMP: No

Telnet Fingerprint

c2dd7d4e76383b41

This fingerprint is shared by 111 other servers.

The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata.

Show JSON
{
  "server-probe": {
    "fingerprint": "c2dd7d4e76383b41",
    "fingerprint-data": {
      "offered-options": [],
      "probed-protocol": "server",
      "refused-options": [],
      "requested-options": [],
      "scan-type": "quick"
    },
    "session_data": {
      "banner_after_return": "",
      "banner_before_return": "\n\r\n\r\n\r                                  _||_\n\r                  _|_           (____(           _|_\n\r                 (___(          \\____\\          (___(\n\r                  /|    __________||___________   |\\\n\r                 /_|__ (_______________________(__|_\\\n\r                (_____(______________________( (_____(\n\r               /\\____(_______The_Sea________(  \\_____\\\\\n\r              / ___|_(______________________(  ___|___ \\\n\r             / (_____(__________of__________( (_______( \\\n\r            / (_______(______________________(_______(   \\\n\r           /  (_______((______Storms__________(______(    \\\n\r          /    (_______((______________________(______(    \\\n\r           \\_______|______________||______________|_______|--|\n\r           | \\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\_\\  |\n\r            \\                      o       o       o        |\n\r             |                 ,.,    .        .            /\n\r\n\rWoT Modification coding done by Rob, help from Denari and Jeserai\n\r  Wheel of Time copyright Robert Jordan and Tor Books\n\r \n\rHeavily modified from Smaug 1.04 by Derek Snider\n\r\n\rOriginal DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,\n\r  Michael Seifert, Sebastian Hammer\n\r\n\rEnter your character's name, or type new:\n\r",
      "dsr_replies": 0,
      "dsr_requests": 0,
      "encoding": "ascii",
      "mssp": {
        "ANSI": "1",
        "AREAS": "56",
        "CHARSET": "UTF-8",
        "CLASSES": "0",
        "CODEBASE": "Heavily modified SMAUG 4.0",
        "CONTACT": "Kiritan@tsosmud.org",
        "CRAWL DELAY": "-1",
        "CREATED": "1999",
        "FAMILY": "DikuMUD",
        "GAMEPLAY": [
          "Roleplaying",
          "Player versus Environment",
          "Player versus Player"
        ],
        "GAMESYSTEM": "Custom",
        "GENRE": "Fantasy",
        "LANGUAGE": "English",
        "LEVEL CAP": "1",
        "MOBILES": "1003",
        "NAME": "Sea of Storms",
        "OBJECTS": "2389",
        "PLAYERS": "3",
        "RACES": "20",
        "ROOMS": "4147",
        "SKILLS": "500",
        "SUBGENRE": [
          "Wheel of Time",
          "High Fantasy"
        ],
        "UPTIME": "1775469600",
        "UTF-8": "1",
        "VT100": "1",
        "XTERM 256 COLORS": "1",
        "XTERM TRUE COLORS": "1"
      },
      "option_states": {
        "server_offered": {
          "GMCP": true,
          "MSSP": true
        },
        "server_requested": {}
      },
      "scan_type": "quick",
      "timing": {
        "probe": 0.0,
        "total": 5.747105836868286
      }
    }
  },
  "sessions": [
    {
      "connected": "2026-03-07T03:59:39.636288+00:00",
      "host": "tsosmud.org",
      "ip": "63.142.252.232",
      "port": 7070
    },
    {
      "connected": "2026-04-07T06:44:36.526549+00:00",
      "host": "tsosmud.org",
      "ip": "63.142.252.232",
      "port": 7070
    }
  ]
}

Connection Log

Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server.

Generated by telnetlib3-fingerprint

telnetlib3-fingerprint --loglevel=debug tsosmud.org 7070
Show Logfile
DEBUG client.py:1200 Fingerprint client: host=tsosmud.org port=7070
INFO client_base.py:190 Connected to <Peer 63.142.252.232 7070>
DEBUG stream_writer.py:3384 pending_option[WILL + AARDWOLF] = True
DEBUG stream_writer.py:1024 send IAC WILL AARDWOLF
DEBUG stream_writer.py:3384 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:1024 send IAC WILL MXP
DEBUG stream_writer.py:3384 pending_option[WILL + MSSP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSSP
DEBUG stream_writer.py:3384 pending_option[WILL + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC WILL MCCP2_COMPRESS
DEBUG stream_writer.py:3384 pending_option[WILL + ATCP] = True
DEBUG stream_writer.py:1024 send IAC WILL ATCP
DEBUG stream_writer.py:3384 pending_option[WILL + GMCP] = True
DEBUG stream_writer.py:1024 send IAC WILL GMCP
DEBUG stream_writer.py:3384 pending_option[WILL + ZMP] = True
DEBUG stream_writer.py:1024 send IAC WILL ZMP
DEBUG stream_writer.py:3384 pending_option[WILL + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC WILL MCCP3_COMPRESS
DEBUG stream_writer.py:3384 pending_option[WILL + MSDP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSDP
DEBUG stream_writer.py:3384 pending_option[WILL + MSP] = True
DEBUG stream_writer.py:1024 send IAC WILL MSP
DEBUG stream_writer.py:3384 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:1024 send IAC DO AARDWOLF
DEBUG stream_writer.py:3384 pending_option[DO + MXP] = True
DEBUG stream_writer.py:1024 send IAC DO MXP
DEBUG stream_writer.py:3384 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:1024 send IAC DO MSSP
DEBUG stream_writer.py:3384 pending_option[DO + MCCP2_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC DO MCCP2_COMPRESS
DEBUG stream_writer.py:3384 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:1024 send IAC DO ATCP
DEBUG stream_writer.py:3384 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:1024 send IAC DO GMCP
DEBUG stream_writer.py:3384 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:1024 send IAC DO ZMP
DEBUG stream_writer.py:3384 pending_option[DO + MCCP3_COMPRESS] = True
DEBUG stream_writer.py:1024 send IAC DO MCCP3_COMPRESS
DEBUG stream_writer.py:3384 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:1024 send IAC DO MSDP
DEBUG stream_writer.py:3384 pending_option[DO + MSP] = True
DEBUG stream_writer.py:1024 send IAC DO MSP
DEBUG stream_writer.py:773 recv IAC WILL MSSP
DEBUG stream_writer.py:2045 handle_will(MSSP)
DEBUG stream_writer.py:998 skip DO MSSP; pending_option = True
DEBUG stream_writer.py:3384 remote_option[MSSP] = True
DEBUG stream_writer.py:3384 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:767 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:754 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2238 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1796 MSSP: {'NAME': 'Sea of Storms', 'PLAYERS': '3', 'UPTIME': '1775469600', 'CODEBASE': 'Heavily modified
    SMAUG 4.0', 'CHARSET': 'UTF-8', 'CONTACT': 'Kiritan@tsosmud.org', 'CRAWL DELAY': '-1', 'CREATED': '1999', 'LANGUAGE':
    'English', 'FAMILY': 'DikuMUD', 'GENRE': 'Fantasy', 'GAMEPLAY': ['Roleplaying', 'Player versus Environment', 'Player versus
    Player'], 'GAMESYSTEM': 'Custom', 'SUBGENRE': ['Wheel of Time', 'High Fantasy'], 'LEVEL CAP': '1', 'CLASSES': '0', 'RACES':
    '20', 'SKILLS': '500', 'ROOMS': '4147', 'AREAS': '56', 'MOBILES': '1003', 'OBJECTS': '2389', 'ANSI': '1', 'UTF-8': '1',
    'VT100': '1', 'XTERM 256 COLORS': '1', 'XTERM TRUE COLORS': '1'}
DEBUG stream_writer.py:773 recv IAC WILL GMCP
DEBUG stream_writer.py:2045 handle_will(GMCP)
DEBUG stream_writer.py:998 skip DO GMCP; pending_option = True
DEBUG stream_writer.py:3384 remote_option[GMCP] = True
DEBUG stream_writer.py:1072 send IAC SB GMCP Core.Hello IAC SE
DEBUG stream_writer.py:1072 send IAC SB GMCP Core.Supports.Set IAC SE
INFO client.py:201 GMCP handshake: Core.Hello + Core.Supports.Set ['Char 1', 'Char.Vitals 1', 'Char.Items 1', 'Room 1', 'Room.Info
    1', 'Comm 1', 'Comm.Channel 1', 'Group 1']
DEBUG stream_writer.py:3384 pending_option[DO + GMCP] = False
DEBUG client_base.py:534 negotiation failed after 4.01s.
DEBUG client_base.py:540 failed-reply: 'WILL AARDWOLF, WILL MXP, WILL MSSP, WILL MCCP2_COMPRESS, WILL ATCP, WILL GMCP, WILL ZMP,
    WILL MCCP3_COMPRESS, WILL MSDP, WILL MSP, DO AARDWOLF, DO MXP, DO MCCP2_COMPRESS, DO ATCP, DO ZMP, DO MCCP3_COMPRESS, DO MSDP,
    DO MSP'
DEBUG client_base.py:93 EOF from server, closing.
INFO client_base.py:122 Connection closed to <Peer 63.142.252.232 7070>
DEBUG fingerprinting.py:849 connection for server fingerprint c2dd7d4e76383b41