The Walking Dead

Connection Banner:

@@@@@@@ @@@ @@@ @@@@@@@@ @@! @@! @@@ @@! @!! @!@!@!@! @!!!:! !!: !!: !!! !!: : : : : : :: ::: @@@ @@@ @@@ @@@@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@@@@@ @@! @@! @@! @@! @@@ @@! @@! !@@ @@! @@!@!@@@ !@@ @!! !!@ @!@ @!@!@!@! @!! @!@@!@! !!@ @!@@!!@! !@! @!@!@ !: !!: !! !!: !!! !!: !!: :!! !!: !!: !!! :!! !!: ::.: ::: : : : : ::.: : : ::: : :: : :: :: : @@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ @@! @@@ @@! @@! @@@ @@! @@@ @!@ !@! @!!!:! @!@!@!@! @!@ !@! !!: !!! !!: !!: !!! !!: !!! :: : : : :: ::: : : : :: : : The air carries the stench of decay, mixed with smoke from old fires. Walkers drift through the streets, following the scent of the living. Survival here is not a given. It's a fight you face every single day. Choose a name worth surviving. You must first enter a name in order to join! Choose a name worth surviving.

Server URLs

Description

A fun mud!

Server Info

  • Codebase: Dead Souls 3.9

  • Genre: Adventure

  • Gameplay: Adventure

  • Players online: 2 [1]

  • Uptime: 0 days

  • Created: 2026

  • Status: Alpha

  • Server Location: 🇩🇪 United States (MSSP)

  • Language: English

Protocol Support

MUD-specific protocols detected via MSSP flags or Telnet negotiation.

  • MSSP: Yes (MSSP)

  • GMCP: Negotiated

  • MSDP: No

  • MCCP: No

  • MCCP2: No

  • MXP: Negotiated

  • MSP: No

  • MCP: No

  • ZMP: Negotiated

Telnet Fingerprint

67bffa9d5cf57f36

This fingerprint is shared by 10 other servers.

Options offered by server: MSSP, ZMP

Options requested from client: GMCP, MXP, NAWS, NEW_ENVIRON, TTYPE

The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata.

Show JSON
{
  "server-probe": {
    "fingerprint": "67bffa9d5cf57f36",
    "fingerprint-data": {
      "offered-options": [
        "MSSP",
        "ZMP"
      ],
      "probed-protocol": "server",
      "refused-options": [
        "AARDWOLF",
        "ATCP",
        "BINARY",
        "CHARSET",
        "COM_PORT",
        "ECHO",
        "EOR",
        "GMCP",
        "MSDP",
        "MSP",
        "MXP",
        "SGA",
        "STATUS"
      ],
      "requested-options": [
        "GMCP",
        "MXP",
        "NAWS",
        "NEW_ENVIRON",
        "TTYPE"
      ],
      "scan-type": "quick"
    },
    "session_data": {
      "banner_after_return": "\r\nYou must first enter a name in order to join!\r\n\r\n Choose a name worth surviving. ",
      "banner_before_return": "                                                                \r\n                     @@@@@@@ @@@  @@@ @@@@@@@@\r\n                       @@!   @@!  @@@ @@!     \r\n                       @!!   @!@!@!@! @!!!:!  \r\n                       !!:   !!:  !!! !!:     \r\n                        :     :   : : : :: :::\r\n                                              \r\n  @@@  @@@  @@@  @@@@@@  @@@      @@@  @@@ @@@ @@@  @@@  @@@@@@@ \r\n  @@!  @@!  @@! @@!  @@@ @@!      @@!  !@@ @@! @@!@!@@@ !@@      \r\n  @!!  !!@  @!@ @!@!@!@! @!!      @!@@!@!  !!@ @!@@!!@! !@! @!@!@\r\n   !:  !!:  !!  !!:  !!! !!:      !!: :!!  !!: !!:  !!! :!!   !!:\r\n    ::.:  :::    :   : : : ::.: :  :   ::: :   ::    :   :: :: : \r\n                                                                 \r\n                @@@@@@@  @@@@@@@@  @@@@@@  @@@@@@@ \r\n                @@!  @@@ @@!      @@!  @@@ @@!  @@@\r\n                @!@  !@! @!!!:!   @!@!@!@! @!@  !@!\r\n                !!:  !!! !!:      !!:  !!! !!:  !!!\r\n                :: :  :  : :: :::  :   : : :: :  : \r\n\r\n\r\n\r\n\r\n     The air carries the stench of decay, mixed with smoke from old fires.\r\n     Walkers drift through the streets, following the scent of the living.\r\n     Survival here is not a given. It's a fight you face every single day.\r\n\r\n Choose a name worth surviving. ",
      "dsr_replies": 0,
      "dsr_requests": 0,
      "encoding": "ascii",
      "mssp": {
        "ADULT MATERIAL": "0",
        "ANSI": "1",
        "AREAS": "7",
        "CLASSES": "5",
        "CODEBASE": "Dead Souls 3.9",
        "CONTACT": "mrsmithakathebigbadwolf@gmail.com",
        "CREATED": "2026",
        "DBSIZE": "N/A",
        "DESCRIPTION": "A fun mud!",
        "EQUIPMENT SYSTEM": "N/A",
        "EXITS": "N/A",
        "EXTRA DESCRIPTIONS": "N/A",
        "FAMILY": "LPMud",
        "FAMILY-NOTES": "descendant of Nightmare",
        "GAMEPLAY": "Adventure",
        "GAMESYSTEM": "Custom",
        "GENRE": "Adventure",
        "HELPFILES": "N/A",
        "HELPFILES-NOTES": "each command, and hundreds of other docs",
        "HIRING BUILDERS": "1",
        "HIRING CODERS": "1",
        "HOSTNAME": "195.201.166.132",
        "ICON": "http://195.201.166.132:8001/favicon.ico",
        "INTERMUD": [
          "i3",
          "IMC2"
        ],
        "IP": "195.201.166.132",
        "LANGUAGE": "English",
        "LEVELS": "300",
        "LOCATION": "United States",
        "MCCP": "0",
        "MCP": "0",
        "MINIMUM AGE": "13",
        "MOBILES": "150",
        "MOBILES-NOTES": "npc's can be cloned, so there can be thousands",
        "MSP": "0",
        "MUDPROGS": "N/A",
        "MUDPROGS-NOTES": "doesn't apply, LPMud",
        "MUDTRIGS": "N/A",
        "MUDTRIGS-NOTES": "doesn't apply, LPMud",
        "MULTICLASSING": "0",
        "MULTIPLAYING": "Full",
        "MXP": "0",
        "NAME": "The Walking Dead",
        "OBJECTS": "300",
        "OBJECTS-NOTES": "objects can be cloned, so there can be thousands",
        "PAY FOR PERKS": "0",
        "PAY TO PLAY": "0",
        "PLAYER CITIES": "0",
        "PLAYER CLANS": "0",
        "PLAYER CRAFTING": "0",
        "PLAYER GUILDS": "0",
        "PLAYERKILLING": "Full",
        "PLAYERS": "2",
        "PORT": "8000",
        "PUEBLO": "0",
        "QUEST SYSTEM": [
          "Automated",
          "Integrated"
        ],
        "RACES": "72",
        "RACES-NOTES": "not all are playable",
        "RESETS": "N/A",
        "RESETS-NOTES": "doesn't apply, LPMud",
        "ROLEPLAYING": "None",
        "ROOMS": "300",
        "ROOMS-NOTES": "areas have generated rooms, could be millions",
        "SKILLS": "N/A",
        "SKILLS-NOTES": "many, but not like Diku",
        "SSL": "0",
        "STATUS": "Alpha",
        "SUBGENRE": "Adventure",
        "TRAINING SYSTEM": "Skill",
        "UPTIME": "1771062614",
        "VT100": "0",
        "WEBSITE": "http://195.201.166.132:8001",
        "WHO": [
          "Negan",
          "Nacho"
        ],
        "WORLD ORIGINALITY": "Mostly Original",
        "XTERM 256 COLORS": "0"
      },
      "option_states": {
        "environ_requested": [
          {
            "name": "*",
            "type": "VAR"
          },
          {
            "name": "*",
            "type": "USERVAR"
          }
        ],
        "server_offered": {
          "MSSP": true,
          "ZMP": true
        },
        "server_requested": {
          "GMCP": true,
          "MXP": true,
          "NAWS": true,
          "NEW_ENVIRON": true,
          "TTYPE": true
        }
      },
      "scan_type": "quick",
      "timing": {
        "probe": 0.5166637897491455,
        "total": 5.046311378479004
      }
    }
  },
  "sessions": [
    {
      "connected": "2026-02-14T17:13:23.303902+00:00",
      "host": "thewalkingdead.apocalypto.org.uk",
      "ip": "195.201.166.132",
      "port": 8000
    }
  ]
}

Connection Log

Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server.

Generated by telnetlib3-fingerprint

telnetlib3-fingerprint --loglevel=debug thewalkingdead.apocalypto.org.uk 8000
Show Logfile
DEBUG client.py:965 Fingerprint client: host=thewalkingdead.apocalypto.org.uk port=8000
INFO client_base.py:175 Connected to <Peer 195.201.166.132 8000>
DEBUG client_base.py:492 negotiation complete after 0.00s.
DEBUG stream_writer.py:707 recv IAC DO TTYPE
DEBUG stream_writer.py:1770 handle_do(TTYPE)
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = True
DEBUG stream_writer.py:950 send IAC WILL TTYPE
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = True
DEBUG stream_writer.py:3174 local_option[TTYPE] = True
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = False
DEBUG stream_writer.py:707 recv IAC DO NAWS
DEBUG stream_writer.py:1770 handle_do(NAWS)
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = True
DEBUG stream_writer.py:950 send IAC WILL NAWS
DEBUG stream_writer.py:2346 send IAC SB NAWS (rows=25, cols=80) IAC SE
DEBUG stream_writer.py:3174 local_option[NAWS] = True
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = False
DEBUG stream_writer.py:707 recv IAC DO MXP
DEBUG stream_writer.py:1770 handle_do(MXP)
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:950 send IAC WILL MXP
DEBUG stream_writer.py:3174 pending_option[SB + MXP] = True
DEBUG stream_writer.py:3174 local_option[MXP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = False
DEBUG stream_writer.py:707 recv IAC WILL MSSP
DEBUG stream_writer.py:723 WILL MSSP unsolicited
DEBUG stream_writer.py:1900 handle_will(MSSP)
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:950 send IAC DO MSSP
DEBUG stream_writer.py:3174 remote_option[MSSP] = True
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:707 recv IAC WILL ZMP
DEBUG stream_writer.py:723 WILL ZMP unsolicited
DEBUG stream_writer.py:1900 handle_will(ZMP)
DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = True
DEBUG stream_writer.py:950 send IAC DO ZMP
DEBUG stream_writer.py:3174 remote_option[ZMP] = True
DEBUG stream_writer.py:3174 pending_option[DO + ZMP] = False
DEBUG stream_writer.py:707 recv IAC DO NEW_ENVIRON
DEBUG stream_writer.py:1770 handle_do(NEW_ENVIRON)
DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = True
DEBUG stream_writer.py:950 send IAC WILL NEW_ENVIRON
DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = True
DEBUG stream_writer.py:3174 local_option[NEW_ENVIRON] = True
DEBUG stream_writer.py:3174 pending_option[WILL + NEW_ENVIRON] = False
DEBUG stream_writer.py:707 recv IAC DO GMCP
DEBUG stream_writer.py:1770 handle_do(GMCP)
DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = True
DEBUG stream_writer.py:950 send IAC WILL GMCP
DEBUG stream_writer.py:3174 local_option[GMCP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + GMCP] = False
DEBUG stream_writer.py:699 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:686 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = False
DEBUG stream_writer.py:2241 recv TTYPE SEND: b''
DEBUG stream_writer.py:2254 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:699 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:686 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2065 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1673 MSSP: {'PLAYERS': '2', 'MUDPROGS-NOTES': "doesn't apply, LPMud", 'LEVELS': '300', 'HELPFILES-NOTES':
    'each command, and hundreds of other docs', 'PLAYER CITIES': '0', 'PAY TO PLAY': '0', 'MULTICLASSING': '0', 'WHO': ['Negan',
    'Nacho'], 'PORT': '8000', 'LOCATION': 'United States', 'TRAINING SYSTEM': 'Skill', 'AREAS': '7', 'OBJECTS-NOTES': 'objects can
    be cloned, so there can be thousands', 'OBJECTS': '300', 'RESETS-NOTES': "doesn't apply, LPMud", 'XTERM 256 COLORS': '0',
    'SKILLS': 'N/A', 'RACES-NOTES': 'not all are playable', 'INTERMUD': ['i3', 'IMC2'], 'HELPFILES': 'N/A', 'HOSTNAME':
    '195.201.166.132', 'PLAYERKILLING': 'Full', 'SSL': '0', 'RACES': '72', 'GENRE': 'Adventure', 'LANGUAGE': 'English',
    'GAMEPLAY': 'Adventure', 'DESCRIPTION': 'A fun mud!', 'CONTACT': 'mrsmithakathebigbadwolf@gmail.com', 'VT100': '0', 'PUEBLO':
    '0', 'QUEST SYSTEM': ['Automated', 'Integrated'], 'ROOMS-NOTES': 'areas have generated rooms, could be millions', 'HIRING
    CODERS': '1', 'MUDPROGS': 'N/A', 'FAMILY-NOTES': 'descendant of Nightmare', 'PLAYER CRAFTING': '0', 'FAMILY': 'LPMud', 'PLAYER
    CLANS': '0', 'IP': '195.201.166.132', 'HIRING BUILDERS': '1', 'ROLEPLAYING': 'None', 'MOBILES-NOTES': "npc's can be cloned, so
    there can be thousands", 'MUDTRIGS-NOTES': "doesn't apply, LPMud", 'CREATED': '2026', 'PAY FOR PERKS': '0', 'CLASSES': '5',
    'NAME': 'The Walking Dead', 'MSP': '0', 'UPTIME': '1771062614', 'GAMESYSTEM': 'Custom', 'WORLD ORIGINALITY': 'Mostly
    Original', 'EXTRA DESCRIPTIONS': 'N/A', 'ADULT MATERIAL': '0', 'STATUS': 'Alpha', 'ROOMS': '300', 'MOBILES': '150',
    'MUDTRIGS': 'N/A', 'CODEBASE': 'Dead Souls 3.9', 'MXP': '0', 'SKILLS-NOTES': 'many, but not like Diku', 'WEBSITE':
    'http://195.201.166.132:8001', 'MULTIPLAYING': 'Full', 'RESETS': 'N/A', 'ICON': 'http://195.201.166.132:8001/favicon.ico',
    'DBSIZE': 'N/A', 'EQUIPMENT SYSTEM': 'N/A', 'EXITS': 'N/A', 'MCP': '0', 'SUBGENRE': 'Adventure', 'ANSI': '1', 'MCCP': '0',
    'MINIMUM AGE': '13', 'PLAYER GUILDS': '0'}
DEBUG stream_writer.py:699 begin sub-negotiation SB NEW_ENVIRON
DEBUG stream_writer.py:686 sub-negotiation cmd NEW_ENVIRON SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + NEW_ENVIRON] = False
DEBUG stream_writer.py:2289 recv NEW_ENVIRON SEND (all)
DEBUG stream_writer.py:2312 env send: LANG='C', TERM='xterm-256color', LINES=25, COLUMNS=80, COLORTERM=''
DEBUG stream_writer.py:1323 IAC GA: Go-Ahead (unhandled).
DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = True
DEBUG stream_writer.py:950 send IAC DO BINARY
DEBUG stream_writer.py:3174 pending_option[DO + SGA] = True
DEBUG stream_writer.py:950 send IAC DO SGA
DEBUG stream_writer.py:3174 pending_option[DO + ECHO] = True
DEBUG stream_writer.py:950 send IAC DO ECHO
DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = True
DEBUG stream_writer.py:950 send IAC DO STATUS
DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = True
DEBUG stream_writer.py:950 send IAC DO CHARSET
DEBUG stream_writer.py:3174 pending_option[DO + EOR] = True
DEBUG stream_writer.py:950 send IAC DO EOR
DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = True
DEBUG stream_writer.py:950 send IAC DO COM_PORT_OPTION
DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = True
DEBUG stream_writer.py:950 send IAC DO GMCP
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:950 send IAC DO MSDP
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = True
DEBUG stream_writer.py:950 send IAC DO MSP
DEBUG stream_writer.py:3174 pending_option[DO + MXP] = True
DEBUG stream_writer.py:950 send IAC DO MXP
DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = True
DEBUG stream_writer.py:950 send IAC DO AARDWOLF
DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = True
DEBUG stream_writer.py:950 send IAC DO ATCP
DEBUG stream_writer.py:707 recv IAC WONT BINARY
DEBUG stream_writer.py:2025 handle_wont(BINARY)
DEBUG stream_writer.py:3174 remote_option[BINARY] = False
DEBUG stream_writer.py:3174 pending_option[DO + BINARY] = False
DEBUG stream_writer.py:707 recv IAC WONT SGA
DEBUG stream_writer.py:2025 handle_wont(SGA)
DEBUG stream_writer.py:3174 remote_option[SGA] = False
DEBUG stream_writer.py:3174 pending_option[DO + SGA] = False
DEBUG stream_writer.py:707 recv IAC WONT STATUS
DEBUG stream_writer.py:2025 handle_wont(STATUS)
DEBUG stream_writer.py:3174 remote_option[STATUS] = False
DEBUG stream_writer.py:3174 pending_option[DO + STATUS] = False
DEBUG stream_writer.py:707 recv IAC WONT CHARSET
DEBUG stream_writer.py:2025 handle_wont(CHARSET)
DEBUG stream_writer.py:3174 remote_option[CHARSET] = False
DEBUG stream_writer.py:3174 pending_option[DO + CHARSET] = False
DEBUG stream_writer.py:707 recv IAC WONT EOR
DEBUG stream_writer.py:2025 handle_wont(EOR)
DEBUG stream_writer.py:3174 remote_option[EOR] = False
DEBUG stream_writer.py:3174 pending_option[DO + EOR] = False
DEBUG stream_writer.py:707 recv IAC WONT COM_PORT_OPTION
DEBUG stream_writer.py:2025 handle_wont(COM_PORT_OPTION)
DEBUG stream_writer.py:3174 remote_option[COM_PORT_OPTION] = False
DEBUG stream_writer.py:3174 pending_option[DO + COM_PORT_OPTION] = False
DEBUG stream_writer.py:707 recv IAC WONT GMCP
DEBUG stream_writer.py:2025 handle_wont(GMCP)
DEBUG stream_writer.py:3174 remote_option[GMCP] = False
DEBUG stream_writer.py:3174 pending_option[DO + GMCP] = False
DEBUG stream_writer.py:707 recv IAC WONT MSDP
DEBUG stream_writer.py:2025 handle_wont(MSDP)
DEBUG stream_writer.py:3174 remote_option[MSDP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = False
DEBUG stream_writer.py:707 recv IAC WONT MSP
DEBUG stream_writer.py:2025 handle_wont(MSP)
DEBUG stream_writer.py:3174 remote_option[MSP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = False
DEBUG stream_writer.py:707 recv IAC WONT MXP
DEBUG stream_writer.py:2025 handle_wont(MXP)
DEBUG stream_writer.py:3174 remote_option[MXP] = False
DEBUG stream_writer.py:3174 pending_option[DO + MXP] = False
DEBUG stream_writer.py:707 recv IAC WONT AARDWOLF
DEBUG stream_writer.py:2025 handle_wont(AARDWOLF)
DEBUG stream_writer.py:3174 remote_option[AARDWOLF] = False
DEBUG stream_writer.py:3174 pending_option[DO + AARDWOLF] = False
DEBUG stream_writer.py:707 recv IAC WONT ATCP
DEBUG stream_writer.py:2025 handle_wont(ATCP)
DEBUG stream_writer.py:3174 remote_option[ATCP] = False
DEBUG stream_writer.py:3174 pending_option[DO + ATCP] = False
INFO fingerprinting.py:746 connection for server fingerprint 67bffa9d5cf57f36
INFO client_base.py:106 Connection closed to <Peer 195.201.166.132 8000>