TormentaMUD

Connection Banner:

Conectando ao mundo de Tormenta, aguarde.. Cliente xterm-256color Cores 256 MXP sim MSDP sim ATCP nao TORMENTA M.U.D. vBrMUD Engine v1.0.1 (2025-04-25) Jogo de RPG massivo multijogador ambientado no universo de Tormenta RPG. Criado por Victor Almeida (Stoneheart), Eder Appel (Dunwick), Felipe Cansian (Cansian), Rafael Gonzaga (Kevin) Admins: Adenilson Vicente (Kelendil), Alex Silva (Liuken) Rui Fonseca (Dhrasyel) Baseado no tbaMUD (por Rumble) e no CircleMUD (por Jeremy Elson). Ambientado no mundo de Arton e inspirado no Tormenta RPG (1999-2024), criado por Marcelo Cassaro, Rogerio Saladino, J.M. Trevisan, Guilherme Dei Svaldi, Gustavo Brauner, Leonel Caldela e Rafael Dei Svaldi. Nome do personagem:

Server URLs

Server Info

  • Players online: 0 [1]

  • Uptime: 0 days

  • Server Location: 🇧🇷 Brazil (GeoIP)

  • Encoding: iso-8859-1

    This server uses a legacy encoding:

    telnetlib3-client --encoding iso-8859-1 --force-binary play.brmud.com.br 4001

Protocol Support

MUD-specific protocols detected via MSSP flags or Telnet negotiation.

  • MSSP: Yes (MSSP)

  • GMCP: No

  • MSDP: Negotiated

  • MCCP: No

  • MCCP2: No

  • MXP: Negotiated

  • MSP: Negotiated

  • MCP: No

  • ZMP: No

Telnet Fingerprint

2d1d3bcf28abae7b

This fingerprint is shared by 54 other servers.

Options requested from client: ATCP, CHARSET, MXP, NAWS, TTYPE

The complete JSON record collected during the scan, including Telnet negotiation results and any MSSP metadata.

Show JSON
{
  "server-probe": {
    "fingerprint": "2d1d3bcf28abae7b",
    "fingerprint-data": {
      "offered-options": [],
      "probed-protocol": "server",
      "refused-options": [],
      "requested-options": [
        "ATCP",
        "CHARSET",
        "MXP",
        "NAWS",
        "TTYPE"
      ],
      "scan-type": "quick"
    },
    "session_data": {
      "banner_after_return": "\u001b[0;00m",
      "banner_before_return": "\r\nConectando ao mundo de Tormenta, aguarde..\r\n\u001b[7z\r\n\u001b[H\u001b[J\u001b[48;5;102m   \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m  \u001b[48;5;016m  \u001b[48;5;102m   \u001b[48;5;016m\r\n\u001b[48;5;102m                                                                            \u001b[0;00m\r\n \u001b[38;5;208mCliente \u001b[38;5;102mxterm-256color  \u001b[48;5;102m \u001b[48;5;016m \u001b[38;5;208mCores \u001b[38;5;102m256  \u001b[48;5;102m \u001b[48;5;016m  \u001b[38;5;208mMXP \u001b[38;5;102msim  \u001b[48;5;102m \u001b[48;5;016m  \u001b[38;5;208mMSDP \u001b[38;5;102msim  \u001b[48;5;102m \u001b[48;5;016m  \u001b[38;5;208mATCP \u001b[38;5;102mnao\r\n\u001b[48;5;102m                                                                            \u001b[0;00m\r\n\n               \u001b[38;5;214mTORMENTA M.U.D.  \u001b[38;5;208mvBrMUD Engine v1.0.1\u001b[0;00m (2025-04-25)\r\n\n\u001b[38;5;102m    Jogo de RPG massivo multijogador ambientado no universo de Tormenta RPG.\u001b[0;00m\r\n\n\u001b[38;5;102m    Criado por Victor Almeida (\u001b[38;5;208mStoneheart\u001b[38;5;102m), Eder Appel     (\u001b[38;5;208mDunwick\u001b[38;5;102m),\r\n\u001b[38;5;102m               Felipe Cansian (\u001b[38;5;208mCansian\u001b[38;5;102m),    Rafael Gonzaga (\u001b[38;5;208mKevin\u001b[38;5;102m)\u001b[0;00m\r\n\n\u001b[38;5;102m    Admins: Adenilson Vicente (\u001b[38;5;208mKelendil\u001b[38;5;102m),   Alex Silva     (\u001b[38;5;208mLiuken\u001b[38;5;102m)\u001b[0;00m\r\n\u001b[38;5;102m                  Rui Fonseca (\u001b[38;5;208mDhrasyel\u001b[38;5;102m)\u001b[0;00m\r\n\n\u001b[38;5;102m        Baseado no tbaMUD (por Rumble) e no CircleMUD (por Jeremy Elson).\r\n\u001b[38;5;102m     Ambientado no mundo de Arton e inspirado no Tormenta RPG (1999-2024),\r\n\u001b[38;5;102m     criado por Marcelo Cassaro, Rogerio Saladino, J.M. Trevisan, Guilherme\r\n\u001b[38;5;102m       Dei Svaldi, Gustavo Brauner, Leonel Caldela e Rafael Dei Svaldi.\r\n\n\u001b[48;5;102m                                                                            \u001b[0;00m\r\n\n\u001b[38;5;208mNome do personagem: \u001b[0;00m",
      "dsr_replies": 0,
      "dsr_requests": 0,
      "encoding": "ISO-8859-1",
      "mssp": {
        "CRAWL DELAY": "-1",
        "NAME": "TormentaMUD",
        "PLAYERS": "0",
        "UPTIME": "1771085439"
      },
      "mxp": [
        "activated"
      ],
      "option_states": {
        "server_offered": {
          "MSDP": true,
          "MSP": true,
          "MSSP": true
        },
        "server_requested": {
          "ATCP": true,
          "CHARSET": true,
          "MXP": true,
          "NAWS": true,
          "TTYPE": true
        }
      },
      "scan_type": "quick",
      "timing": {
        "probe": 0.0,
        "total": 3.985701560974121
      }
    }
  },
  "sessions": [
    {
      "connected": "2026-02-14T17:11:33.948401+00:00",
      "host": "play.brmud.com.br",
      "ip": "45.143.7.101",
      "port": 4001
    }
  ]
}

Connection Log

Debug-level log of the Telnet negotiation session, showing each IAC (Interpret As Command) exchange between client and server.

Generated by telnetlib3-fingerprint

telnetlib3-fingerprint --loglevel=debug play.brmud.com.br 4001
Show Logfile
DEBUG client.py:965 Fingerprint client: host=play.brmud.com.br port=4001
INFO client_base.py:175 Connected to <Peer 45.143.7.101 4001>
DEBUG client_base.py:492 negotiation complete after 0.00s.
DEBUG stream_writer.py:707 recv IAC DO TTYPE
DEBUG stream_writer.py:1770 handle_do(TTYPE)
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = True
DEBUG stream_writer.py:950 send IAC WILL TTYPE
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = True
DEBUG stream_writer.py:3174 local_option[TTYPE] = True
DEBUG stream_writer.py:3174 pending_option[WILL + TTYPE] = False
DEBUG stream_writer.py:699 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:686 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + TTYPE] = False
DEBUG stream_writer.py:2241 recv TTYPE SEND: b''
DEBUG stream_writer.py:2254 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:707 recv IAC DO NAWS
DEBUG stream_writer.py:1770 handle_do(NAWS)
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = True
DEBUG stream_writer.py:950 send IAC WILL NAWS
DEBUG stream_writer.py:2346 send IAC SB NAWS (rows=25, cols=80) IAC SE
DEBUG stream_writer.py:3174 local_option[NAWS] = True
DEBUG stream_writer.py:3174 pending_option[WILL + NAWS] = False
DEBUG stream_writer.py:707 recv IAC DO CHARSET
DEBUG stream_writer.py:1770 handle_do(CHARSET)
DEBUG stream_writer.py:3174 pending_option[WILL + CHARSET] = True
DEBUG stream_writer.py:950 send IAC WILL CHARSET
DEBUG stream_writer.py:3174 local_option[CHARSET] = True
DEBUG stream_writer.py:3174 pending_option[WILL + CHARSET] = False
DEBUG stream_writer.py:707 recv IAC WILL MSDP
DEBUG stream_writer.py:723 WILL MSDP unsolicited
DEBUG stream_writer.py:1900 handle_will(MSDP)
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = True
DEBUG stream_writer.py:950 send IAC DO MSDP
DEBUG stream_writer.py:3174 remote_option[MSDP] = True
DEBUG stream_writer.py:3174 pending_option[DO + MSDP] = False
DEBUG stream_writer.py:707 recv IAC WILL MSSP
DEBUG stream_writer.py:723 WILL MSSP unsolicited
DEBUG stream_writer.py:1900 handle_will(MSSP)
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = True
DEBUG stream_writer.py:950 send IAC DO MSSP
DEBUG stream_writer.py:3174 remote_option[MSSP] = True
DEBUG stream_writer.py:3174 pending_option[DO + MSSP] = False
DEBUG stream_writer.py:707 recv IAC DO ATCP
DEBUG stream_writer.py:1770 handle_do(ATCP)
DEBUG stream_writer.py:3174 pending_option[WILL + ATCP] = True
DEBUG stream_writer.py:950 send IAC WILL ATCP
DEBUG stream_writer.py:3174 local_option[ATCP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + ATCP] = False
DEBUG stream_writer.py:707 recv IAC WILL MSP
DEBUG stream_writer.py:723 WILL MSP unsolicited
DEBUG stream_writer.py:1900 handle_will(MSP)
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = True
DEBUG stream_writer.py:950 send IAC DO MSP
DEBUG stream_writer.py:3174 remote_option[MSP] = True
DEBUG stream_writer.py:3174 pending_option[DO + MSP] = False
DEBUG stream_writer.py:707 recv IAC DO MXP
DEBUG stream_writer.py:1770 handle_do(MXP)
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = True
DEBUG stream_writer.py:950 send IAC WILL MXP
DEBUG stream_writer.py:3174 pending_option[SB + MXP] = True
DEBUG stream_writer.py:3174 local_option[MXP] = True
DEBUG stream_writer.py:3174 pending_option[WILL + MXP] = False
DEBUG stream_writer.py:699 begin sub-negotiation SB TTYPE
DEBUG stream_writer.py:686 sub-negotiation cmd TTYPE SE completion byte
DEBUG stream_writer.py:2065 [SB + TTYPE] unsolicited
DEBUG stream_writer.py:2241 recv TTYPE SEND: b''
DEBUG stream_writer.py:2254 send IAC SB TTYPE IS b'xterm-256color' IAC SE
DEBUG stream_writer.py:699 begin sub-negotiation SB CHARSET
DEBUG stream_writer.py:686 sub-negotiation cmd CHARSET SE completion byte
DEBUG stream_writer.py:2065 [SB + CHARSET] unsolicited
DEBUG client.py:304 encoding negotiated: ISO-8859-1
DEBUG stream_writer.py:2149 send IAC SB CHARSET ACCEPTED ISO-8859-1 IAC SE
DEBUG stream_writer.py:699 begin sub-negotiation SB MSDP
DEBUG stream_writer.py:686 sub-negotiation cmd MSDP SE completion byte
DEBUG stream_writer.py:2065 [SB + MSDP] unsolicited
DEBUG stream_writer.py:1669 MSDP: {'SERVER_ID': 'TormentaMUD'}
DEBUG stream_writer.py:699 begin sub-negotiation SB MSSP
DEBUG stream_writer.py:686 sub-negotiation cmd MSSP SE completion byte
DEBUG stream_writer.py:2065 [SB + MSSP] unsolicited
DEBUG stream_writer.py:1673 MSSP: {'NAME': 'TormentaMUD', 'PLAYERS': '0', 'UPTIME': '1771085439', 'CRAWL DELAY': '-1'}
DEBUG stream_writer.py:699 begin sub-negotiation SB MXP
DEBUG stream_writer.py:686 sub-negotiation cmd MXP SE completion byte
DEBUG stream_writer.py:3174 pending_option[SB + MXP] = False
DEBUG stream_writer.py:1682 MXP: b''
DEBUG client_base.py:89 EOF from server, closing.
INFO client_base.py:106 Connection closed to <Peer 45.143.7.101 4001>
INFO fingerprinting.py:746 connection for server fingerprint 2d1d3bcf28abae7b